How to Change the Difficulty of Your Enshrouded Server
You can adjust the difficulty of your Enshrouded server by changing the preset and gameplay settings in the enshrouded_server.json file.
Changing the Difficulty Preset
- Log in to the Game Control Panel.
- Stop your Enshrouded server.
- Click Configuration Files from the game panel menu.
- Open the
enshrouded_server.jsonusing the Config Editor. - Change the value of the Game Setting Preset to your preferred difficulty.
- Default - All difficulty setting values are set to default.
- Relaxed - Fewer enemies with more loot and resources. Recommended for beginners.
- Hard - More aggressive enemies with tougher combat.
- Survival - Similar to hard mode but with added survival mechanics.
- Custom - Fine-tune all the difficulty and gameplay settings to your liking.
- Click Save & Exit to apply the changes.
Once you start your server, your selected difficulty settings will be in effect.
Note: The
Customdifficulty must be selected if you would like to customize the other gameplay settings found in the configuration file.
Custom Game Settings Options
Choosing the Custom game setting preset option lets you customize the other difficulty and survival/gameplay settings in the enshrouded_server.json file that are listed below:
| Setting | Description | Values |
|---|---|---|
playerHealthFactor | Adjust players' maximum health. | Min: 0.25 Max: 4Default: 1 |
playerManaFactor | Adjust players' maximum mana. | Min: 0.25 Max: 4Default: 1 |
playerStaminaFactor | Adjust players' maximum stamina. | Min: 0.25 Max: 4Default: 1 |
playerBodyHeatFactor | Controls available body heat and how long players can withstand very cold areas. Higher value means higher cold resistance. | Accepted: - 0.5 (Low) - 1.5 (High) - 2 (Max)Default: 1 |
playerDivingTimeFactor | Controls initial oxygen and how long players can stay underwater (diving). Higher value means longer time underwater. | Min: 0.5 Max: 2Default: 1 |
enableDurability | Determines whether weapons can lose durability and break. A true value means weapons can break. | Accepted: true / falseDefault: true |
enableStarvingDebuff | Enables hunger and starvation, including periodic health loss while starving. A false value means hunger will not cause health loss or death. | Accepted: true / falseDefault: false |
foodBuffDurationFactor | Adjusts the duration of food buffs. Higher value means longer buff duration. | Min: 0.5 Max: 2Default: 1 |
fromHungerToStarving | Sets how long the hungry state lasts before starvation begins, in nanoseconds. Lower value means quicker starvation. | Min: 5 minutes (300000000000) Max: 20 minutes ( 1200000000000) Default: 10 minutes ( 600000000000) |
shroudTimeFactor | Adjusts how long players can remain in the Shroud. Higher value means longer time in the shroud. | Min: 0.5 Max: 2Default: 1 |
enableGliderTurbulences | Determines whether air turbulence affects gliders. A true value means turbulence will affect gliders. | Accepted: true / falseDefault: true |
weatherFrequency | Controls how frequently new weather phenomena appear. | Accepted: - Disabled - Rare - Normal - OftenDefault: Normal |
randomSpawnerAmount | Controls the number of enemies present in the world. | Accepted: - Few - Normal - Many - ExtremeDefault: Normal |
fishingDifficulty | Controls fish strength and the duration of the fishing minigame. | Accepted: - VeryEasy - Easy - Normal - Hard - VeryHardDefault: Normal |
miningDamageFactor | Adjusts mining damage, affecting terraforming and resource yield per hit. Higher value means more mining damage and resources. | Min: 0.5 Max: 2Default: 1 |
plantGrowthSpeedFactor | Adjusts plant growth speed. Higher value means plants grow faster. | Min: 0.25 Max: 2Default: 1 |
resourceDropStackAmountFactor | Adjusts the number of materials in loot stacks from chests, enemies, and other sources. Higher value means more loot items. | Min: 0.25Max: 2Default: 1 |
factoryProductionSpeedFactor | Scales workstation production times. Higher value means production in workstations are faster. | Min: 0.25 Max: 2Default: 1 |
perkUpgradeRecyclingFactor | Controls the proportion of Runes returned when salvaging upgraded weapons. Higher value means more Runes get refunded. | Min: 0 Max: 1Default: 0.500000 |
perkCostFactor | Adjusts the Rune cost of upgrading weapons. Higher value means more Runes are required when upgrading. | Min: 0.25 Max: 2Default: 1 |
experienceCombatFactor | Adjusts XP earned through combat. Higher value means more XP is earned. | Min: 0.25 Max: 2Default: 1 |
experienceMiningFactor | Adjusts XP earned from mining resources. Higher value means more XP is earned. | Min: 0 Max: 2Default: 1 |
experienceExplorationQuestsFactor | Adjusts XP earned through exploration and quest completion. Higher value means more XP is earned. | Min: 0.25 Max: 2Default: 1 |
aggroPoolAmount | Controls how many enemies may attack simultaneously. | Accepted: - Few - Normal - Many - ExtremeDefault: Normal |
enemyDamageFactor | Adjusts damage dealt by non-boss enemies. Higher value means enemies deal more damage. Does not apply to bosses. | Min: 0.25 Max: 5Default: 1 |
enemyHealthFactor | Adjusts the health of non-boss enemies. Higher value means enemies have more health. Does not apply to bosses. | Min: 0.25 Max: 4Default: 1 |
enemyStaminaFactor | Adjusts non-boss enemy stamina, affecting how difficult they are to stun. Higher value means enemies are more difficult to stun. Does not apply to bosses. | Min: 0.5 Max: 2Default: 1 |
enemyPerceptionRangeFactor | Adjusts how far non-boss enemies can see and hear players. Higher value means enemies have farther detection range. Does not apply to bosses. | Min: 0.5 Max: 2Default: 1 |
bossDamageFactor | Adjusts damage dealt by bosses. Higher value means bosses deal more damage. | Min: 0.2 Max: 5Default: 1 |
bossHealthFactor | Adjusts bosses' health. Higher value means bosses have more health. | Min: 0.2 Max: 5Default: 1 |
threatBonus | Adjusts the attack frequency of non-boss enemies. Higher value means enemies attack more. Does not apply to bosses. | Min: 0.25 Max: 4Default: 1 |
pacifyAllEnemies | Prevents non-boss enemies from attacking until a player attacks them. A false value means enemies will attack immediately once a player is detected. | Accepted: true / falseDefault: false |
tamingStartleRepercussion | Determines how much taming progress is lost when wildlife is startled. | Accepted: - KeepProgress - LoseSomeProgress - LoseAllProgressDefault: LoseSomeProgress |
dayTimeDuration | Sets daytime length in nanoseconds. Higher value means longer days. | Min: 2 minutes (120000000000)Max: 60 minutes ( 3600000000000)Default: 30 minutes ( 1800000000000) |
nightTimeDuration | Sets nighttime length in nanoseconds. Higher value means longer nights. | Min: 2 minutes (120000000000)Max: 60 minutes ( 3600000000000)Default: 12 minutes ( 720000000000) |
curseModifier | Disables the Shroud curse or changes the chance of receiving it from relevant enemies. | Accepted: - Easy (disabled) - Normal - Hard (double chance)Default: Normal |
tombstoneMode | Determines whether you lose items upon death and which items from your inventory will be lost. AddBackpackMaterials means only your backpack items will be lost and stored in the tombstone. Everything means backpack, hotbar, and equipped items will be lost and stored in the tombstone. NoTombstone means you don't lose anything upon death. | Accepted: - AddBackpackMaterials - Everything - NoTombstone Default: AddBackpackMaterials |