Stop hand-editing serverconfig.xml. Set every V3.0 sandbox option here and copy the SandboxCode into your serverconfig.xml.
Our utility covers all 150 sandbox settings for 7 Days to Die V3.0
Damage dealt by the player with bows, firearms, and other ranged weapons.
Damage dealt by the player with melee weapons and tools.
How much damage players deal to terrain.
Multiplier applied to headshot damage players deal to entities.
How much damage the player receives from all sources.
Adjusts player movement speed while walking.
Adjusts player movement speed while running.
Adjusts player movement speed while crouching.
Modifies player jump height.
Controls the rate stamina regenerates. Values are approximate.
Stamina cost for actions like running, jumping, and attacking. Values are approximate.
Multiplier applied to all experience gained.
Hide or show the XP bar and XP pop-up on screen.
Determines whether health and stamina increase per level.
Adjusts how many levels are required to earn skill points.
Controls how many skill points are gained when skill points are awarded.
Determines the death penalty applied after death. None = No penalty. XP Only = Classic XP loss. Injured = Some debuffs persist and food/water is reset to 50% on respawn. Permanent Death = Character reset.
Sets which items are considered for loss on death. All = All items. Toolbelt = Only toolbelt items. Backpack = Only backpack items. Equipment = Worn armor and clothing. Carried Only = Items from toolbelt and backpack.
Sets the number of random items lost on death.
Sets whether items degrade on death. None = no loss. Durability = Reduces an amount of current durability, which can be repaired. Max Durability = Reduces maximum durability, lowering the repair cap. Both = Items lose both current and maximum durability.
When Death Degradation is enabled, this setting determines the percentage of durability lost on death.
Which items are dropped on death. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack. Delete All = Delete all items.
Which items are dropped on quit. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack.
Adjusts how quickly infections progress.
If enabled, new players spawn with the beginner protection buff.
Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values.
Chance of jars returned from consuming items.
Change any setting above and the SandboxCode updates as you go. Drop it into the SandboxCode property of your serverconfig.xml:
<property name="SandboxCode" value="AAAJABJACJADJARFBNC" />
Only the settings you actually change end up in the code, so it stays short. Save serverconfig.xml, restart the server, and you're all set.
Got a server already? Use Import code to load its SandboxCode, tweak whatever you want, and paste it back. You can also run Compare server to catch settings that have drifted unintentionally.
Instant setup, serverconfig.xml editable right in the control panel, automatic backups, DDoS protection and NVMe hardware.