How to change difficulty and loot on your 7 Days to Die server

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How to change difficulty and loot on your 7 Days to Die server

This article will cover the steps needed to adjust difficulty, loot abundance, XP rate, and other gameplay tuning on your 7 Days to Die server.

Config Editor Method:

Step 1: Log into the Game Control Panel and navigate to your 7 Days to Die service.
Step 2: Stop your server.
Step 3: Click on Configuration Files, open serverconfigfull.xml in the Config Editor.
Step 4: Adjust the following properties:

Property   Default Range / values
Game Difficulty   2 0 (Scavenger) – 5 (Insane)
Loot Abundance   100 Percentage, 0300
Loot Respawn Days   30 In-game days before a loot container respawns
XP Multiplier   100 Percentage, 01000
Block Damage Player   100 Percentage, player vs block damage
Block Damage AI   100 Percentage, AI vs block damage
Block Damage AI Blood Moon   100 AI vs block damage during Blood Moon
Player Safe Zone Level   5 Player level at which the starting-zone safety expires
Player Safe Zone Hours   5 Hours the safety zone last
Blood Moon Frequency   7 Blood Moon every N days, 0 to disable
Blood Moon Range   0 Random ±N days variance
Blood Moon Enemy Count   8 Max enemies per player during Blood Moon
Day Night Length   60 Real minutes per in-game day
Day Light Length   18 In-game hours of daylight (out of 24)

Step 5: Click Save and start the service.

Existing player progress is preserved — only future gains (loot drops, XP) use the new rates.

 

Text Editor Method:

Step 1: Log into the Game Control Panel and navigate to your 7 Days to Die service.
Step 2: Stop your server.
Step 3: Click on Configuration Files, open serverconfigfull.xml in the Text Editor.
Step 4: Adjust the following properties:

Property   Default Range / values
GameDifficulty   2 0 (Scavenger) – 5 (Insane)
LootAbundance   100 Percentage, 0300
LootRespawnDays   30 In-game days before a loot container respawns
XPMultiplier   100 Percentage, 01000
BlockDamagePlayer   100 Percentage, player vs block damage
BlockDamageAI   100 Percentage, AI vs block damage
BlockDamageAIBM   100 AI vs block damage during Blood Moon
PlayerSafeZoneLevel   5 Player level at which the starting-zone safety expires
PlayerSafeZoneHours   5 Hours the safety zone last
BloodMoonFrequency   7 Blood Moon every N days, 0 to disable
BloodMoonRange   0 Random ±N days variance
BloodMoonEnemyCount   8 Max enemies per player during Blood Moon
DayNightLength   60 Real minutes per in-game day
DayLightLength   18 In-game hours of daylight (out of 24)

Example: easy-mode, fast-progression server

<property name="GameDifficulty" value="1"/>
<property name="LootAbundance" value="200"/>
<property name="XPMultiplier" value="200"/>
<property name="BlockDamageAIBM" value="50"/>
<property name="BloodMoonEnemyCount" value="4"/>

Example: hardcore server

<property name="GameDifficulty" value="4"/>
<property name="LootAbundance" value="50"/>
<property name="LootRespawnDays" value="60"/>
<property name="BlockDamageAIBM" value="150"/>
<property name="BloodMoonEnemyCount" value="16"/>

Step 5: Click Save and start the service.

Existing player progress is preserved — only future gains (loot drops, XP) use the new rates.


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