How to change sandbox settings (population, loot, XP) on your Project Zomboid server

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How to change sandbox settings (population, loot, XP) on your Project Zomboid server

This article will cover the steps needed to adjust the sandbox configuration on your Project Zomboid server — zombie population, loot rarity, XP multipliers, and other gameplay tuning.

Step 1: Log into the Game Control Panel and navigate to your Project Zomboid service.
Step 2: Stop your server.
Step 3: Click on Configuration Files, locate servertest_SandboxVars.lua, and press the Text Editor button.
Step 4: Modify any of the following key sandbox variables:

Variable   Default Notes
Zombies   3 1=Insane, 2=High, 3=Normal, 4=Low, 5=None
Distribution   1 Loot distribution (1=Urban Focused, 2=Even)
DayLength   2 Day length in hours (1=15min, 2=30min, ... 8=24h real)
XpMultiplier   1.0 Global XP multiplier
LootRespawn   1 1=None, 2=Every Day, 3=Every Week, 4=Every Month
HoursForLootRespawn   0 Hours before unlooted areas re-populate (0 uses LootRespawn preset)
MaxItemsForLootRespawn   4 Max items in a container before respawn skips it
StarterKit   false Spawns players with a small starter inventory
Nutrition   true Track hunger nutritional content
FoodRotSpeed   2 1=Very Fast, 2=Normal, 3=Very Slow
ZombieAttractionMultiplier   1.0 How loud the world is to zombies
VehicleEasyUse   false Lowers vehicle skill requirements
Farming   2 Crop growth speed (1=Very Fast, 2=Normal, ... 5=Very Slow)
WaterShut   2 0=Instant, 1=0-30 days, 2=0-2 months, 3=0-6 months, 4=0-1 year, 5=2-6 months, 6=6-12 months
ElecShut   2 Same scale as WaterShut
TimeSinceApo   1 1=0 days, 2=Several weeks later, ... 8=1 year later

Step 5: Click Save and start the service.

Example — easy-mode preset:

Zombies = 4,
DayLength = 4,
XpMultiplier = 3.0,
LootRespawn = 2,
StarterKit = true,
FoodRotSpeed = 3,

Example — hardcore preset:

Zombies = 1,
DayLength = 1,
XpMultiplier = 0.5,
LootRespawn = 4,
FoodRotSpeed = 1,
ZombieAttractionMultiplier = 1.5,
WaterShut = 0,
ElecShut = 0,

Step 6: Existing player progress is preserved. Loot already in containers is unaffected — only respawns and new gains use the new settings.

For zombie population settings to take effect, you may need to start a new map — existing populated tiles cache zombie counts.


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