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guides covering admin access, Workshop mods and maps, sandbox settings, Build 42 unstable, and save uploads.",{"languages_code":103,"name":93,"description":104},"pt","Guias de gerenciamento do servidor de Project Zomboid cobrindo acesso de admin, mods e mapas do Workshop, configurações de sandbox, Build 42 instável e uploads de saves.",{"id":33,"slug":106,"sort":107,"display_style":108,"translations":109},"gameplay",30,"list",[110,112],{"languages_code":100,"name":111},"Gameplay Settings",{"languages_code":103,"name":113},"Configurações de jogo",[115,120],{"languages_code":100,"title":116,"title_short":117,"description":118,"content_md":119},"How to Change Sandbox Settings on Your Project Zomboid Server","Sandbox Settings","Adjust zombie population, loot rarity, XP multipliers, and other gameplay variables on your Project Zomboid server by editing servertest_SandboxVars.lua.","Sandbox settings control the core gameplay experience on your server, including how many zombies spawn, how often loot respawns, how fast players gain XP, and other world simulation variables. All of these are stored in `servertest_SandboxVars.lua`. Changes take effect after a server restart. See [automatic restarts](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fautomatic-restarts) if you want the server to restart on a schedule.\n\n> **Before you start:** Stop your server before editing configuration files. Zombie population changes may require starting a new map to take full effect on already-populated tiles.\n\n## Edit sandbox variables\n\n1. Log in to the [Game Control Panel](https:\u002F\u002Fgamepanel.hosthavoc.com\u002F) and navigate to your Project Zomboid server.\n2. Stop your server.\n3. Click **Configuration Files**, locate `servertest_SandboxVars.lua`, and click **Text Editor**.\n4. Modify the variables you want to change. Key variables are listed below.\n5. Click **Save** and start your server.\n\n## Key sandbox variables\n\n| Variable | Default | Notes |\n|---|---|---|\n| `Zombies` | `3` | 1=Insane, 2=High, 3=Normal, 4=Low, 5=None |\n| `Distribution` | `1` | Loot distribution: 1=Urban Focused, 2=Even |\n| `DayLength` | `2` | Day length: 1=15 min, 2=30 min, up to 8=24 h real |\n| `XpMultiplier` | `1.0` | Global XP multiplier |\n| `LootRespawn` | `1` | 1=None, 2=Every Day, 3=Every Week, 4=Every Month |\n| `HoursForLootRespawn` | `0` | Hours before unlooted areas re-populate (0 uses LootRespawn preset) |\n| `MaxItemsForLootRespawn` | `4` | Max items in a container before respawn skips it |\n| `StarterKit` | `false` | Spawns players with a small starter inventory |\n| `Nutrition` | `true` | Track hunger nutritional content |\n| `FoodRotSpeed` | `2` | 1=Very Fast, 2=Normal, 3=Very Slow |\n| `ZombieAttractionMultiplier` | `1.0` | How loud the world is to zombies |\n| `VehicleEasyUse` | `false` | Lowers vehicle skill requirements |\n| `Farming` | `2` | Crop growth speed: 1=Very Fast to 5=Very Slow |\n| `WaterShut` | `2` | 0=Instant, 1=0-30 days, 2=0-2 months, 3=0-6 months, 4=0-1 year, 5=2-6 months, 6=6-12 months |\n| `ElecShut` | `2` | Same scale as WaterShut |\n| `TimeSinceApo` | `1` | 1=0 days since apocalypse, 2=Several weeks later, up to 8=1 year later |\n\n## Example presets\n\n**Easy mode:**\n\n```lua\nZombies = 4,\nDayLength = 4,\nXpMultiplier = 3.0,\nLootRespawn = 2,\nStarterKit = true,\nFoodRotSpeed = 3,\n```\n\n**Hardcore:**\n\n```lua\nZombies = 1,\nDayLength = 1,\nXpMultiplier = 0.5,\nLootRespawn = 4,\nFoodRotSpeed = 1,\nZombieAttractionMultiplier = 1.5,\nWaterShut = 0,\nElecShut = 0,\n```\n\nExisting player progress and loot already in containers are not affected by these changes. Only respawns and new XP gains use the updated values.",{"languages_code":103,"title":121,"title_short":122,"description":123,"content_md":124},"Como alterar as configurações de sandbox no seu servidor de Project Zomboid","Configurações de sandbox","Ajuste a população de zumbis, a raridade de loot, multiplicadores de XP e outras variáveis de jogo no seu servidor de Project Zomboid editando o servertest_SandboxVars.lua.","As configurações de sandbox controlam a experiência de jogo principal no seu servidor, incluindo quantos zumbis aparecem, com que frequência o loot reaparece, quão rapidamente os jogadores ganham XP e outras variáveis de simulação do mundo. Todas essas configurações são armazenadas em `servertest_SandboxVars.lua`. As alterações entram em vigor após reiniciar o servidor. Consulte [reinicializações automáticas](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fautomatic-restarts) se quiser que o servidor reinicie em um cronograma.\n\n> **Antes de começar:** Pare o servidor antes de editar os arquivos de configuração. Alterações na população de zumbis podem exigir iniciar um novo mapa para surtir efeito total em tiles já populados.\n\n## Editar as variáveis de sandbox\n\n1. Faça login no [painel de jogo](https:\u002F\u002Fgamepanel.hosthavoc.com\u002F) e navegue até o seu servidor de Project Zomboid.\n2. Pare o servidor.\n3. Clique em **Configuration Files**, localize `servertest_SandboxVars.lua` e clique em **Text Editor**.\n4. Modifique as variáveis que deseja alterar. As variáveis principais estão listadas abaixo.\n5. Clique em **Save** e inicie o servidor.\n\n## Principais variáveis de sandbox\n\n| Variável | Padrão | Notas |\n|---|---|---|\n| `Zombies` | `3` | 1=Insano, 2=Alto, 3=Normal, 4=Baixo, 5=Nenhum |\n| `Distribution` | `1` | Distribuição de loot: 1=Focado em áreas urbanas, 2=Uniforme |\n| `DayLength` | `2` | Duração do dia: 1=15 min, 2=30 min, até 8=24 h reais |\n| `XpMultiplier` | `1.0` | Multiplicador global de XP |\n| `LootRespawn` | `1` | 1=Nenhum, 2=Todo dia, 3=Toda semana, 4=Todo mês |\n| `HoursForLootRespawn` | `0` | Horas antes de áreas não saqueadas serem repovoadas (0 usa o preset LootRespawn) |\n| `MaxItemsForLootRespawn` | `4` | Máx. itens em um contêiner antes de o respawn ser ignorado |\n| `StarterKit` | `false` | Jogadores aparecem com um pequeno inventário inicial |\n| `Nutrition` | `true` | Rastrear conteúdo nutricional da fome |\n| `FoodRotSpeed` | `2` | 1=Muito rápido, 2=Normal, 3=Muito lento |\n| `ZombieAttractionMultiplier` | `1.0` | Quão barulhento o mundo é para os zumbis |\n| `VehicleEasyUse` | `false` | Reduz os requisitos de habilidade com veículos |\n| `Farming` | `2` | Velocidade de crescimento das lavouras: 1=Muito rápido a 5=Muito lento |\n| `WaterShut` | `2` | 0=Instantâneo, 1=0-30 dias, 2=0-2 meses, 3=0-6 meses, 4=0-1 ano, 5=2-6 meses, 6=6-12 meses |\n| `ElecShut` | `2` | Mesma escala que WaterShut |\n| `TimeSinceApo` | `1` | 1=0 dias desde o apocalipse, 2=Várias semanas depois, até 8=1 ano depois |\n\n## Presets de exemplo\n\n**Modo fácil:**\n\n```lua\nZombies = 4,\nDayLength = 4,\nXpMultiplier = 3.0,\nLootRespawn = 2,\nStarterKit = true,\nFoodRotSpeed = 3,\n```\n\n**Hardcore:**\n\n```lua\nZombies = 1,\nDayLength = 1,\nXpMultiplier = 0.5,\nLootRespawn = 4,\nFoodRotSpeed = 1,\nZombieAttractionMultiplier = 1.5,\nWaterShut = 0,\nElecShut = 0,\n```\n\nO progresso existente dos jogadores e o loot já em contêiners não são afetados por essas alterações. Apenas respawns e novos ganhos de XP usam os valores atualizados.",{"data":126},[],{"data":128},[129],{"cta_url":87,"translations":130},[131,135],{"languages_code":100,"cta_label":132,"cta_title":133,"cta_body":134},"Rent a Project Zomboid Server","Need a Project Zomboid server?","Workshop mods and maps, full sandbox control. DDoS protected, online in minutes.",{"languages_code":103,"cta_label":136,"cta_title":137,"cta_body":138},"Alugar um servidor de Project Zomboid","Precisa de um servidor de Project Zomboid?","Mods e mapas da Workshop, controle total do sandbox. Proteção DDoS, online em minutos.",{"data":140,"body":143,"toc":754},{"title":141,"description":142},"","As configurações de sandbox controlam a experiência de jogo principal no seu servidor, incluindo quantos zumbis aparecem, com que frequência o loot reaparece, quão rapidamente os jogadores ganham XP e outras variáveis de simulação do mundo. Todas essas configurações são armazenadas em servertest_SandboxVars.lua. As alterações entram em vigor após reiniciar o servidor. Consulte reinicializações automáticas se quiser que o servidor reinicie em um cronograma.",{"type":144,"children":145},"root",[146,172,187,194,259,265,706,712,720,732,740,749],{"type":147,"tag":148,"props":149,"children":150},"element","p",{},[151,154,161,163,170],{"type":152,"value":153},"text","As configurações de sandbox controlam a experiência de jogo principal no seu servidor, incluindo quantos zumbis aparecem, com que frequência o loot reaparece, quão rapidamente os jogadores ganham XP e outras variáveis de simulação do mundo. Todas essas configurações são armazenadas em ",{"type":147,"tag":155,"props":156,"children":158},"code",{"className":157},[],[159],{"type":152,"value":160},"servertest_SandboxVars.lua",{"type":152,"value":162},". As alterações entram em vigor após reiniciar o servidor. 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