[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"TrustPilot_Reviews:*:limit=1&sort[]=-review_time":3,"TrustPilot_Stats:*:":13,"Currencies:*:":18,"Footer_Popular_Games:*:":42,"Header_Content:*,translations.*::nl":71,"wiki_articles:id,article_path,date_created,date_updated,author_name,featured_image,category.id,category.kind,category.slug,category.game.path,category.game.name,category.game.image_cover,category.game.image_preview,category.game.whmcs_order_url,category.game.fullpath,category.translations.languages_code,category.translations.name,category.translations.description,subcategory.id,subcategory.slug,subcategory.sort,subcategory.display_style,subcategory.translations.languages_code,subcategory.translations.name,translations.languages_code,translations.title,translations.title_short,translations.description,translations.content_md:filter[article_path][_eq]=upload-save&filter[status][_eq]=published&filter[category][kind][_eq]=game&filter[category][game][_eq]=project-zomboid&deep[translations][_filter][languages_code][_in]=nl,en&deep[category][translations][_filter][languages_code][_in]=nl,en&deep[subcategory][translations][_filter][languages_code][_in]=nl,en&limit=1":79,"wiki_articles:id,article_path,date_created,date_updated,author_name,featured_image,category.id,category.kind,category.slug,category.game.path,category.game.name,category.game.image_cover,category.game.image_preview,category.game.whmcs_order_url,category.game.fullpath,category.translations.languages_code,category.translations.name,category.translations.description,subcategory.id,subcategory.slug,subcategory.sort,subcategory.display_style,subcategory.translations.languages_code,subcategory.translations.name,translations.languages_code,translations.title,translations.title_short,translations.description,translations.content_md:filter[category][_eq]=16&filter[article_path][_neq]=upload-save&filter[status][_eq]=published&filter[subcategory][_eq]=4&sort=-date_created&limit=3&deep[translations][_filter][languages_code][_in]=nl,en&deep[category][translations][_filter][languages_code][_in]=nl,en&deep[subcategory][translations][_filter][languages_code][_in]=nl,en":124,"wiki_categories:cta_url,translations.languages_code,translations.cta_label,translations.cta_title,translations.cta_body:filter[kind][_eq]=game&filter[game][_eq]=project-zomboid&filter[status][_eq]=published&deep[translations][_filter][languages_code][_in]=nl,en&limit=1":176,"wiki-article-md-250-nl":188,"mdc--p00znm-key":188},{"data":4},[5],{"display":6,"review_id":7,"review_stars":8,"review_text":9,"review_time":10,"review_title":11,"review_tp_id":7,"reviewer":12},false,"6a10aae75ac38557c9304183",5,"Amazing and lightning fast Technical support makes Host Havoc a must have for hosting my VIntage Story server!","2026-05-22T21:13:43Z","Amazing and lightning fast Technical…","Mike Mansell",{"data":14},{"id":15,"reviewcount":16,"trustscore":17},1,1546,"4.7",{"data":19},[20,25,31,37],{"code":21,"id":15,"rate":22,"suffix":23,"symbol":24,"title":23},"usd","1.00000","USD","$",{"code":26,"id":27,"rate":28,"suffix":29,"symbol":30,"title":29},"eur",2,"0.86155","EUR","€",{"code":32,"id":33,"rate":34,"suffix":35,"symbol":36,"title":35},"gbp",3,"0.73464","GBP","£",{"code":38,"id":39,"rate":40,"suffix":41,"symbol":24,"title":41},"cad",4,"1.37116","CAD",{"data":43},[44,47,50,53,56,59,64,68],{"Game":45,"Game_Link":46,"id":15,"sort":15},"Windrose","\u002Fgame-servers\u002Fwindrose",{"Game":48,"Game_Link":49,"id":39,"sort":27},"Minecraft","\u002Fminecraft",{"Game":51,"Game_Link":52,"id":33,"sort":33},"7 Days to Die","\u002Fgame-servers\u002F7-days-to-die",{"Game":54,"Game_Link":55,"id":8,"sort":39},"Vintage Story","\u002Fgame-servers\u002Fvintage-story",{"Game":57,"Game_Link":58,"id":27,"sort":8},"Arma 3","\u002Fgame-servers\u002Farma-3",{"Game":60,"Game_Link":61,"id":62,"sort":63},"Arma Reforger","\u002Fgame-servers\u002Farma-reforger",7,6,{"Game":65,"Game_Link":66,"id":67,"sort":62},"DayZ","\u002Fgame-servers\u002Fdayz",8,{"Game":69,"Game_Link":70,"id":63,"sort":67},"Rust","\u002Fgame-servers\u002Frust",{"data":72},{"id":15,"sale_active":73,"sale_html":74,"sale_icon":75,"sale_icon_2x":76,"_translatedFields":77},true,"Levenslang 10% korting met code \u003Cspan style=\"color: #6aeb34\">SPRING\u003C\u002Fspan>!","2f67e468-c12e-4412-b2cd-b781354b70f6","28db222b-0aea-4e31-a56c-01cbe993b567",[78],"sale_html",{"data":80},[81],{"id":82,"article_path":83,"date_created":84,"date_updated":85,"author_name":86,"featured_image":85,"category":87,"subcategory":104,"translations":113},250,"upload-save","2026-06-09T04:26:39.000Z",null,"Host Havoc Technical Support Team",{"id":88,"kind":89,"slug":85,"game":90,"translations":97},16,"game",{"path":91,"name":92,"image_cover":93,"image_preview":94,"whmcs_order_url":95,"fullpath":96},"project-zomboid","Project Zomboid","65a0b246-d9cc-409a-a852-4e57627fcd5d","8b265603-60b9-4121-b7d7-cda95cbfe53d","https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fcart.php?a=add&pid=90","\u002Fgame-servers\u002Fproject-zomboid",[98,101],{"languages_code":99,"name":92,"description":100},"en","Project Zomboid server management guides covering admin access, Workshop mods and maps, sandbox settings, Build 42 unstable, and save uploads.",{"languages_code":102,"name":92,"description":103},"nl","Handleidingen voor het beheren van je Project Zomboid-server, met admin-toegang, Workshop-mods en -maps, sandbox-instellingen, Build 42 unstable en save-uploads.",{"id":39,"slug":105,"sort":106,"display_style":107,"translations":108},"mods",40,"list",[109,111],{"languages_code":99,"name":110},"Mods & Maps",{"languages_code":102,"name":112},"Mods & kaarten",[114,119],{"languages_code":99,"title":115,"title_short":116,"description":117,"content_md":118},"How to Upload an Existing Save to Your Project Zomboid Server","Upload Save","Transfer your local Project Zomboid multiplayer save to your server by zipping the save folder and uploading it via the control panel file manager.","You can transfer a local multiplayer save to your server so your group picks up where you left off. The process involves zipping your save folder on your PC and uploading it to the matching directory on your server. If you need FTP access for other file operations, see [connect via FTP](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp).\n\n> **Before you start:** Stop your server before uploading files to avoid data corruption.\n\n## Locate and compress your save\n\n1. On your PC, navigate to your multiplayer saves folder. The default path is:\n\n   ```\n   C:\\Users\\\u003CUserName>\\Zomboid\\Saves\\Multiplayer\\\n   ```\n\n2. You should see a `servertest` folder and a `servertest_player` folder.\n3. Compress both folders into a single zip file.\n\n## Upload and extract the save\n\n4. Stop your server from the game panel.\n5. Open the **File Manager** in your server's control panel.\n6. Navigate to `.\\Zomboid\\Saves\\Multiplayer\\`.\n7. If a `servertest` folder already exists there, delete it first to avoid conflicts.\n8. Upload your zip file to this directory.\n9. Right-click the uploaded zip file in the file manager and click **Extract**.\n10. Wait for the extraction to finish. Depending on save size, this may take a minute or two.\n11. Start your server. Your save is now active.",{"languages_code":102,"title":120,"title_short":121,"description":122,"content_md":123},"Een bestaande save uploaden naar je Project Zomboid-server","Save uploaden","Zet je lokale Project Zomboid multiplayer-save over naar je server door de savemap te zippen en te uploaden via de bestandsbeheerder van het configuratiepaneel.","Je kunt een lokale multiplayer-save overzetten naar je server zodat jouw groep verdergaat waar je was gebleven. Het proces bestaat uit het zippen van je savemap op je pc en het uploaden naar de bijbehorende map op je server. Zie [verbinding maken via FTP](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp) als je FTP-toegang nodig hebt voor andere bestandsbewerkingen.\n\n> **Voor je begint:** Stop je server voordat je bestanden uploadt om gegevensbeschadiging te voorkomen.\n\n## Je save zoeken en comprimeren\n\n1. Ga op je pc naar je map met multiplayer-saves. Het standaardpad is:\n\n   ```\n   C:\\Users\\\u003CUserName>\\Zomboid\\Saves\\Multiplayer\\\n   ```\n\n2. Je zou een map `servertest` en een map `servertest_player` moeten zien.\n3. Comprimeer beide mappen in één zip-bestand.\n\n## De save uploaden en uitpakken\n\n4. Stop je server vanuit het gamepaneel.\n5. Open de **File Manager** in het configuratiepaneel van je server.\n6. Navigeer naar `.\\Zomboid\\Saves\\Multiplayer\\`.\n7. Als er al een map `servertest` bestaat, verwijder die dan eerst om conflicten te vermijden.\n8. Upload je zip-bestand naar deze map.\n9. Klik met de rechtermuisknop op het geüploade zip-bestand in de bestandsbeheerder en klik op **Extract**.\n10. Wacht tot het uitpakken is voltooid. Afhankelijk van de grootte van de save kan dit een minuut of twee duren.\n11. Start je server. Je save is nu actief.",{"data":125},[126,151],{"id":127,"article_path":128,"date_created":129,"date_updated":130,"author_name":86,"featured_image":85,"category":131,"subcategory":136,"translations":140},244,"add-workshop-maps","2026-06-09T04:26:20.000Z","2026-06-10T18:25:28.000Z",{"id":88,"kind":89,"slug":85,"game":132,"translations":133},{"path":91,"name":92,"image_cover":93,"image_preview":94,"whmcs_order_url":95,"fullpath":96},[134,135],{"languages_code":99,"name":92,"description":100},{"languages_code":102,"name":92,"description":103},{"id":39,"slug":105,"sort":106,"display_style":107,"translations":137},[138,139],{"languages_code":99,"name":110},{"languages_code":102,"name":112},[141,146],{"languages_code":99,"title":142,"title_short":143,"description":144,"content_md":145},"How to Add Workshop Maps to Your Project Zomboid Server","Add Workshop Maps","Install custom Steam Workshop maps on your Project Zomboid server by uploading map files via FTP and updating servertest_spawnregions.lua and servertest.ini.","Custom workshop maps expand your Project Zomboid world beyond the default locations. This process requires FTP access to transfer the downloaded map files to your server. Before following these steps, complete [add mods](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods) first to install the map as a mod.\n\n> **Before you start:** You must add the map as a mod before following this guide. Stop your server before making file changes.\n\n## Install the map mod\n\n1. Stop your server from the game panel.\n2. Follow the [add mods guide](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods) to install the desired workshop map as a mod on your server.\n\n## Upload map files via FTP\n\n3. Connect to your server using an [FTP client](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp) such as FileZilla.\n4. Create a `mods` folder in your server's root directory if it does not already exist.\n5. On your local PC, download the desired maps through **Steam Workshop**.\n6. Locate the downloaded files. The default path is:\n\n   ```\n   C:\\Program Files (x86)\\Steam\\steamapps\\workshop\\content\\108600\n   ```\n\n   Folder names in this directory correspond to the Workshop IDs of the maps.\n\n7. Copy the desired map folders from your PC and upload them into the `mods` folder on your server via FTP.\n8. Copy all contents of the `media` folder found in each uploaded map and place them into `\u002Fmedia\u002Fmaps` on your server. If prompted to overwrite files, confirm the overwrite.\n\n## Configure spawn regions\n\n9. In your game panel, go to **Configuration Files** and open `servertest_spawnregions.lua` with **Text Editor**.\n10. The file lists spawn regions and links them to map paths. By default it includes the four base maps:\n\n    ```lua\n    function SpawnRegions()\n          return {\n                { name = \"Muldraugh, KY\", file = \"media\u002Fmaps\u002FMuldraugh, KY\u002Fspawnpoints.lua\" },\n                { name = \"West Point, KY\", file = \"media\u002Fmaps\u002FWest Point, KY\u002Fspawnpoints.lua\" },\n                { name = \"Rosewood, KY\", file = \"media\u002Fmaps\u002FRosewood, KY\u002Fspawnpoints.lua\" },\n                { name = \"Riverside, KY\", file = \"media\u002Fmaps\u002FRiverside, KY\u002Fspawnpoints.lua\" },\n          }\n     end\n    ```\n\n11. Add your custom map by inserting a new line pointing to its spawn file. For example, to add BedfordFalls:\n\n```lua\n{ name = \"BedfordFalls\", file = \"media\u002Fmaps\u002FBedfordFalls\u002Fspawnpoints.lua\" },\n```\n\nRepeat for each additional map, making sure each path matches the folder you uploaded.\n\n## Update the map list\n\n12. Still in **Configuration Files**, open `servertest.ini` with **Text Editor**.\n13. Find the line that reads `Map=Muldraugh, KY`.\n14. Add your custom maps before `Muldraugh, KY`, separating each with a semicolon (`;`). For example:\n\n    ```\n    Map=BedfordFalls;Muldraugh, KY\n    ```\n\n    `Muldraugh, KY` **must** remain the last entry or other maps will not load.\n\n15. Save the file and start your server.",{"languages_code":102,"title":147,"title_short":148,"description":149,"content_md":150},"Workshop-maps toevoegen aan je Project Zomboid-server","Workshop-maps toevoegen","Installeer aangepaste Steam Workshop-maps op je Project Zomboid-server door mapbestanden via FTP te uploaden en servertest_spawnregions.lua en servertest.ini bij te werken.","Aangepaste Workshop-maps breiden je Project Zomboid-wereld uit buiten de standaardlocaties. Voor dit proces is FTP-toegang nodig om de gedownloade mapbestanden naar je server te uploaden. Volg eerst de stappen in [mods toevoegen](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods) om de map als mod te installeren voordat je deze handleiding volgt.\n\n> **Voor je begint:** Je moet de map als mod toevoegen voordat je deze handleiding volgt. Stop je server voordat je bestanden wijzigt.\n\n## De map-mod installeren\n\n1. Stop je server vanuit het gamepaneel.\n2. Volg de [handleiding voor het toevoegen van mods](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods) om de gewenste Workshop-map als mod op je server te installeren.\n\n## Mapbestanden uploaden via FTP\n\n3. Maak verbinding met je server via een [FTP-client](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp) zoals FileZilla.\n4. Maak een map `mods` aan in de rootmap van je server als deze nog niet bestaat.\n5. Download op je lokale pc de gewenste maps via **Steam Workshop**.\n6. Zoek de gedownloade bestanden. Het standaardpad is:\n\n   ```\n   C:\\Program Files (x86)\\Steam\\steamapps\\workshop\\content\\108600\n   ```\n\n   Mapnamen in deze map komen overeen met de Workshop-ID's van de maps.\n\n7. Kopieer de gewenste mapmappen van je pc en upload ze naar de map `mods` op je server via FTP.\n8. Kopieer alle inhoud van de map `media` in elke geüploade map en plaats deze in `\u002Fmedia\u002Fmaps` op je server. Als je wordt gevraagd om bestanden te overschrijven, bevestig de overschrijving.\n\n## Spawn-regio's configureren\n\n9. Ga in je gamepaneel naar **Configuration Files** en open `servertest_spawnregions.lua` met **Text Editor**.\n10. Het bestand bevat spawn-regio's en koppelt ze aan mappaden. Standaard bevat het de vier basismaps:\n\n    ```lua\n    function SpawnRegions()\n          return {\n                { name = \"Muldraugh, KY\", file = \"media\u002Fmaps\u002FMuldraugh, KY\u002Fspawnpoints.lua\" },\n                { name = \"West Point, KY\", file = \"media\u002Fmaps\u002FWest Point, KY\u002Fspawnpoints.lua\" },\n                { name = \"Rosewood, KY\", file = \"media\u002Fmaps\u002FRosewood, KY\u002Fspawnpoints.lua\" },\n                { name = \"Riverside, KY\", file = \"media\u002Fmaps\u002FRiverside, KY\u002Fspawnpoints.lua\" },\n          }\n     end\n    ```\n\n11. Voeg je aangepaste map toe door een nieuwe regel in te voegen die verwijst naar het spawn-bestand ervan. Bijvoorbeeld om BedfordFalls toe te voegen:\n\n```lua\n{ name = \"BedfordFalls\", file = \"media\u002Fmaps\u002FBedfordFalls\u002Fspawnpoints.lua\" },\n```\n\nHerhaal dit voor elke extra map en zorg ervoor dat elk pad overeenkomt met de map die je hebt geüpload.\n\n## De maplijst bijwerken\n\n12. Open nog steeds in **Configuration Files** het bestand `servertest.ini` met **Text Editor**.\n13. Zoek de regel `Map=Muldraugh, KY`.\n14. Voeg je aangepaste maps toe vóór `Muldraugh, KY` en scheid elke map met een puntkomma (`;`). Bijvoorbeeld:\n\n    ```\n    Map=BedfordFalls;Muldraugh, KY\n    ```\n\n    `Muldraugh, KY` **moet** de laatste vermelding blijven, anders laden andere maps niet.\n\n15. Sla het bestand op en start je server.",{"id":152,"article_path":153,"date_created":154,"date_updated":155,"author_name":86,"featured_image":85,"category":156,"subcategory":161,"translations":165},233,"add-mods","2026-06-09T04:25:28.000Z","2026-06-10T18:25:20.000Z",{"id":88,"kind":89,"slug":85,"game":157,"translations":158},{"path":91,"name":92,"image_cover":93,"image_preview":94,"whmcs_order_url":95,"fullpath":96},[159,160],{"languages_code":99,"name":92,"description":100},{"languages_code":102,"name":92,"description":103},{"id":39,"slug":105,"sort":106,"display_style":107,"translations":162},[163,164],{"languages_code":99,"name":110},{"languages_code":102,"name":112},[166,171],{"languages_code":99,"title":167,"title_short":168,"description":169,"content_md":170},"How to Add Mods to Your Project Zomboid Server","Add Mods","Install Steam Workshop mods on your Project Zomboid server using the Steam Workshop panel or by editing servertest.ini manually.","Adding Steam Workshop mods to your Project Zomboid server lets you and your players enjoy community content. Use the Steam Workshop panel in your game panel for the fastest setup, or edit `servertest.ini` directly for full control. See also [add workshop maps](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-workshop-maps) once your mods are installed.\n\n> **Before you start:** Mods can cause instability or data loss. Back up your server by running **Create Backup** in your game control panel before installing any mods.\n\n## Method 1: Steam Workshop panel\n\n1. Open your game panel and click the **Steam Workshop** icon.\n2. Search for mods by name or mod ID.\n3. Click **Install** for each mod you want to add.\n\nThis method automatically adds the mod IDs to your `servertest.ini` configuration file. It can also install entire mod collections.\n\n## Method 2: Edit servertest.ini manually\n\n1. Click the **Configuration Files** icon in your game panel.\n2. Find `servertest.ini` and open it with **Config Editor**.\n3. Locate the **Mods** section in the Config Editor.\n4. On the Steam Workshop page for each mod, find the Workshop ID and Mod ID shown in the mod details section. It should look similar to this:\n\n   ![Steam Workshop mod page showing Workshop ID and Mod ID fields](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Ffa48c921-d113-4140-9d48-c8ee132c3749)\n\n5. Copy the **Workshop ID** into the **Workshop Items** field and copy the **Mod ID** into the **Mods** field of the **Config Editor**. Example:\n\n   ![Config Editor showing Workshop Items and Mods fields filled in](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8be03056-3015-437e-82fb-4012ccd60aca)\n\n6. To add multiple mods, separate each value with a semicolon (`;`). Example:\n\n   ![Config Editor showing multiple mods separated by semicolons](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F73c88b3f-5932-400f-b4bf-0a6fdf90eec8)\n\n   ```\n   WorkshopItems=514427485;513111049\n   Mods=ModA;ModB\n   ```\n\n7. Click **Save & Exit**, then start or restart your server.\n\n## Troubleshooting\n\nIf mods installed via Method 1 are not loading after you start the server:\n\n1. Click **Configuration Files** and open `servertest.ini` with **Text Editor**.\n2. Search for `WorkshopItems=` and locate the line.\n\n   ![Text Editor showing WorkshopItems line in servertest.ini](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8fc66ac9-d657-4bf9-95fc-d51440482266)\n\n3. Find the line that looks like `WorkshopItems=514427485;513111049` and delete only that value line.\n\n   ![Text Editor showing example WorkshopItems value to delete](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Fafc2aae4-6401-4e6c-b9b2-d01952bd200f)\n\n4. Click **Save & Exit**.\n5. Click the **Steam Workshop (installed)** icon and reinstall all mods.\n6. Start your server once reinstallation is complete.",{"languages_code":102,"title":172,"title_short":173,"description":174,"content_md":175},"Mods toevoegen aan je Project Zomboid-server","Mods toevoegen","Installeer Steam Workshop-mods op je Project Zomboid-server via het Steam Workshop-paneel of door servertest.ini handmatig te bewerken.","Steam Workshop-mods toevoegen aan je Project Zomboid-server laat jou en je spelers genieten van community-content. Gebruik het Steam Workshop-paneel in je gamepaneel voor de snelste installatie, of bewerk `servertest.ini` direct voor volledige controle. Zie ook [workshop maps toevoegen](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-workshop-maps) zodra je mods zijn geïnstalleerd.\n\n> **Voor je begint:** Mods kunnen instabiliteit of gegevensverlies veroorzaken. Maak een back-up van je server door **Create Backup** uit te voeren in je gamepaneel voordat je mods installeert.\n\n## Methode 1: Steam Workshop-paneel\n\n1. Open je gamepaneel en klik op het pictogram **Steam Workshop**.\n2. Zoek mods op naam of mod-ID.\n3. Klik op **Install** voor elke mod die je wilt toevoegen.\n\nDeze methode voegt de mod-ID's automatisch toe aan je `servertest.ini`-configuratiebestand. Je kunt er ook volledige mod-collecties mee installeren.\n\n## Methode 2: servertest.ini handmatig bewerken\n\n1. Klik op het pictogram **Configuration Files** in je gamepaneel.\n2. Zoek `servertest.ini` en open het met **Config Editor**.\n3. Zoek het gedeelte **Mods** in de Config Editor.\n4. Zoek op de Steam Workshop-pagina van elke mod het Workshop-ID en het Mod-ID in de modgegevens. Het ziet er ongeveer zo uit:\n\n   ![Steam Workshop-modpagina met Workshop-ID- en Mod-ID-velden](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Ffa48c921-d113-4140-9d48-c8ee132c3749)\n\n5. Kopieer het **Workshop-ID** naar het veld **Workshop Items** en het **Mod-ID** naar het veld **Mods** in de **Config Editor**. Voorbeeld:\n\n   ![Config Editor met ingevulde Workshop Items- en Mods-velden](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8be03056-3015-437e-82fb-4012ccd60aca)\n\n6. Om meerdere mods toe te voegen, scheid je elke waarde met een puntkomma (`;`). Voorbeeld:\n\n   ![Config Editor met meerdere mods gescheiden door puntkomma's](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F73c88b3f-5932-400f-b4bf-0a6fdf90eec8)\n\n   ```\n   WorkshopItems=514427485;513111049\n   Mods=ModA;ModB\n   ```\n\n7. Klik op **Save & Exit** en start of herstart je server.\n\n## Problemen oplossen\n\nAls mods die via methode 1 zijn geïnstalleerd niet laden nadat je de server hebt gestart:\n\n1. Klik op **Configuration Files** en open `servertest.ini` met **Text Editor**.\n2. Zoek naar `WorkshopItems=` en zoek de regel.\n\n   ![Text Editor met de WorkshopItems-regel in servertest.ini](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8fc66ac9-d657-4bf9-95fc-d51440482266)\n\n3. Zoek de regel die er uitziet als `WorkshopItems=514427485;513111049` en verwijder alleen die waarderegel.\n\n   ![Text Editor met een voorbeeld van te verwijderen WorkshopItems-waarde](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Fafc2aae4-6401-4e6c-b9b2-d01952bd200f)\n\n4. Klik op **Save & Exit**.\n5. Klik op het pictogram **Steam Workshop (installed)** en installeer alle mods opnieuw.\n6. Start je server zodra de herinstallatie is voltooid.",{"data":177},[178],{"cta_url":85,"translations":179},[180,184],{"languages_code":99,"cta_label":181,"cta_title":182,"cta_body":183},"Rent a Project Zomboid Server","Need a Project Zomboid server?","Workshop mods and maps, full sandbox control. DDoS protected, online in minutes.",{"languages_code":102,"cta_label":185,"cta_title":186,"cta_body":187},"Een Project Zomboid server huren","Een Project Zomboid server nodig?","Workshop-mods en -maps, volledige sandbox-instellingen. DDoS-beveiligd, binnen enkele minuten online.",{"data":189,"body":192,"toc":359},{"title":190,"description":191},"","Je kunt een lokale multiplayer-save overzetten naar je server zodat jouw groep verdergaat waar je was gebleven. Het proces bestaat uit het zippen van je savemap op je pc en het uploaden naar de bijbehorende map op je server. Zie verbinding maken via FTP als je FTP-toegang nodig hebt voor andere bestandsbewerkingen.",{"type":193,"children":194},"root",[195,212,227,234,282,288],{"type":196,"tag":197,"props":198,"children":199},"element","p",{},[200,203,210],{"type":201,"value":202},"text","Je kunt een lokale multiplayer-save overzetten naar je server zodat jouw groep verdergaat waar je was gebleven. Het proces bestaat uit het zippen van je savemap op je pc en het uploaden naar de bijbehorende map op je server. Zie ",{"type":196,"tag":204,"props":205,"children":207},"a",{"href":206},"\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp",[208],{"type":201,"value":209},"verbinding maken via FTP",{"type":201,"value":211}," als je FTP-toegang nodig hebt voor andere bestandsbewerkingen.",{"type":196,"tag":213,"props":214,"children":215},"blockquote",{},[216],{"type":196,"tag":197,"props":217,"children":218},{},[219,225],{"type":196,"tag":220,"props":221,"children":222},"strong",{},[223],{"type":201,"value":224},"Voor je begint:",{"type":201,"value":226}," Stop je server voordat je bestanden uploadt om gegevensbeschadiging te voorkomen.",{"type":196,"tag":228,"props":229,"children":231},"h2",{"id":230},"je-save-zoeken-en-comprimeren",[232],{"type":201,"value":233},"Je save zoeken en comprimeren",{"type":196,"tag":235,"props":236,"children":237},"ol",{},[238,256,277],{"type":196,"tag":239,"props":240,"children":241},"li",{},[242,244],{"type":201,"value":243},"Ga op je pc naar je map met multiplayer-saves. Het standaardpad is:",{"type":196,"tag":245,"props":246,"children":250},"pre",{"className":247,"code":249,"language":201},[248],"language-text","C:\\Users\\\u003CUserName>\\Zomboid\\Saves\\Multiplayer\\\n",[251],{"type":196,"tag":252,"props":253,"children":254},"code",{"__ignoreMap":190},[255],{"type":201,"value":249},{"type":196,"tag":239,"props":257,"children":258},{},[259,261,267,269,275],{"type":201,"value":260},"Je zou een map ",{"type":196,"tag":252,"props":262,"children":264},{"className":263},[],[265],{"type":201,"value":266},"servertest",{"type":201,"value":268}," en een map ",{"type":196,"tag":252,"props":270,"children":272},{"className":271},[],[273],{"type":201,"value":274},"servertest_player",{"type":201,"value":276}," moeten zien.",{"type":196,"tag":239,"props":278,"children":279},{},[280],{"type":201,"value":281},"Comprimeer beide mappen in één zip-bestand.",{"type":196,"tag":228,"props":283,"children":285},{"id":284},"de-save-uploaden-en-uitpakken",[286],{"type":201,"value":287},"De save uploaden en uitpakken",{"type":196,"tag":235,"props":289,"children":290},{"start":39},[291,296,308,321,333,338,349,354],{"type":196,"tag":239,"props":292,"children":293},{},[294],{"type":201,"value":295},"Stop je server vanuit het gamepaneel.",{"type":196,"tag":239,"props":297,"children":298},{},[299,301,306],{"type":201,"value":300},"Open de ",{"type":196,"tag":220,"props":302,"children":303},{},[304],{"type":201,"value":305},"File Manager",{"type":201,"value":307}," in het configuratiepaneel van je server.",{"type":196,"tag":239,"props":309,"children":310},{},[311,313,319],{"type":201,"value":312},"Navigeer naar ",{"type":196,"tag":252,"props":314,"children":316},{"className":315},[],[317],{"type":201,"value":318},".\\Zomboid\\Saves\\Multiplayer\\",{"type":201,"value":320},".",{"type":196,"tag":239,"props":322,"children":323},{},[324,326,331],{"type":201,"value":325},"Als er al een map ",{"type":196,"tag":252,"props":327,"children":329},{"className":328},[],[330],{"type":201,"value":266},{"type":201,"value":332}," bestaat, verwijder die dan eerst om conflicten te vermijden.",{"type":196,"tag":239,"props":334,"children":335},{},[336],{"type":201,"value":337},"Upload je zip-bestand naar deze map.",{"type":196,"tag":239,"props":339,"children":340},{},[341,343,348],{"type":201,"value":342},"Klik met de rechtermuisknop op het geüploade zip-bestand in de bestandsbeheerder en klik op ",{"type":196,"tag":220,"props":344,"children":345},{},[346],{"type":201,"value":347},"Extract",{"type":201,"value":320},{"type":196,"tag":239,"props":350,"children":351},{},[352],{"type":201,"value":353},"Wacht tot het uitpakken is voltooid. Afhankelijk van de grootte van de save kan dit een minuut of twee duren.",{"type":196,"tag":239,"props":355,"children":356},{},[357],{"type":201,"value":358},"Start je server. Je save is nu actief.",{"title":190,"searchDepth":27,"depth":15,"links":360},[361,362],{"id":230,"depth":27,"text":233},{"id":284,"depth":27,"text":287}]