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Team",null,{"id":89,"kind":90,"slug":87,"game":91,"translations":98},16,"game",{"path":92,"name":93,"image_cover":94,"image_preview":95,"whmcs_order_url":96,"fullpath":97},"project-zomboid","Project Zomboid","65a0b246-d9cc-409a-a852-4e57627fcd5d","8b265603-60b9-4121-b7d7-cda95cbfe53d","https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fcart.php?a=add&pid=90","\u002Fgame-servers\u002Fproject-zomboid",[99,102],{"languages_code":100,"name":93,"description":101},"en","Project Zomboid server management guides covering admin access, Workshop mods and maps, sandbox settings, Build 42 unstable, and save uploads.",{"languages_code":103,"name":93,"description":104},"nl","Handleidingen voor het beheren van je Project Zomboid-server, met admin-toegang, Workshop-mods en -maps, sandbox-instellingen, Build 42 unstable en save-uploads.",{"id":33,"slug":106,"sort":107,"display_style":108,"translations":109},"gameplay",30,"list",[110,112],{"languages_code":100,"name":111},"Gameplay 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All of these are stored in `servertest_SandboxVars.lua`. Changes take effect after a server restart. See [automatic restarts](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fautomatic-restarts) if you want the server to restart on a schedule.\n\n> **Before you start:** Stop your server before editing configuration files. Zombie population changes may require starting a new map to take full effect on already-populated tiles.\n\n## Edit sandbox variables\n\n1. Log in to the [Game Control Panel](https:\u002F\u002Fgamepanel.hosthavoc.com\u002F) and navigate to your Project Zomboid server.\n2. Stop your server.\n3. Click **Configuration Files**, locate `servertest_SandboxVars.lua`, and click **Text Editor**.\n4. Modify the variables you want to change. Key variables are listed below.\n5. Click **Save** and start your server.\n\n## Key sandbox variables\n\n| Variable | Default | Notes |\n|---|---|---|\n| `Zombies` | `3` | 1=Insane, 2=High, 3=Normal, 4=Low, 5=None |\n| `Distribution` | `1` | Loot distribution: 1=Urban Focused, 2=Even |\n| `DayLength` | `2` | Day length: 1=15 min, 2=30 min, up to 8=24 h real |\n| `XpMultiplier` | `1.0` | Global XP multiplier |\n| `LootRespawn` | `1` | 1=None, 2=Every Day, 3=Every Week, 4=Every Month |\n| `HoursForLootRespawn` | `0` | Hours before unlooted areas re-populate (0 uses LootRespawn preset) |\n| `MaxItemsForLootRespawn` | `4` | Max items in a container before respawn skips it |\n| `StarterKit` | `false` | Spawns players with a small starter inventory |\n| `Nutrition` | `true` | Track hunger nutritional content |\n| `FoodRotSpeed` | `2` | 1=Very Fast, 2=Normal, 3=Very Slow |\n| `ZombieAttractionMultiplier` | `1.0` | How loud the world is to zombies |\n| `VehicleEasyUse` | `false` | Lowers vehicle skill requirements |\n| `Farming` | `2` | Crop growth speed: 1=Very Fast to 5=Very Slow |\n| `WaterShut` | `2` | 0=Instant, 1=0-30 days, 2=0-2 months, 3=0-6 months, 4=0-1 year, 5=2-6 months, 6=6-12 months |\n| `ElecShut` | `2` | Same scale as WaterShut |\n| `TimeSinceApo` | `1` | 1=0 days since apocalypse, 2=Several weeks later, up to 8=1 year later |\n\n## Example presets\n\n**Easy mode:**\n\n```lua\nZombies = 4,\nDayLength = 4,\nXpMultiplier = 3.0,\nLootRespawn = 2,\nStarterKit = true,\nFoodRotSpeed = 3,\n```\n\n**Hardcore:**\n\n```lua\nZombies = 1,\nDayLength = 1,\nXpMultiplier = 0.5,\nLootRespawn = 4,\nFoodRotSpeed = 1,\nZombieAttractionMultiplier = 1.5,\nWaterShut = 0,\nElecShut = 0,\n```\n\nExisting player progress and loot already in containers are not affected by these changes. Only respawns and new XP gains use the updated values.",{"languages_code":103,"title":121,"title_short":122,"description":123,"content_md":124},"Sandbox-instellingen wijzigen op je Project Zomboid-server","Sandbox-instellingen","Pas zombiepopulatie, loot-zeldzaamheid, XP-vermenigvuldigers en andere gameplayvariabelen aan op je Project Zomboid-server door servertest_SandboxVars.lua te bewerken.","Sandbox-instellingen bepalen de kern-gameplay op je server, inclusief hoeveel zombies er spawnen, hoe vaak loot respawnt, hoe snel spelers XP verdienen en andere wereldsimulatievariabelen. Al deze instellingen worden opgeslagen in `servertest_SandboxVars.lua`. Wijzigingen worden van kracht na een serverherstart. Zie [automatische herstarten](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fautomatic-restarts) als je de server op een schema wilt laten herstarten.\n\n> **Voor je begint:** Stop je server voordat je configuratiebestanden bewerkt. Wijzigingen in de zombiepopulatie vereisen mogelijk het starten van een nieuwe kaart om volledig effect te hebben op al bevolkte tegels.\n\n## Sandbox-variabelen bewerken\n\n1. Log in op het [gamepaneel](https:\u002F\u002Fgamepanel.hosthavoc.com\u002F) en ga naar je Project Zomboid-server.\n2. Stop je server.\n3. Klik op **Configuration Files**, zoek `servertest_SandboxVars.lua` en klik op **Text Editor**.\n4. Wijzig de variabelen die je wilt aanpassen. Belangrijke variabelen staan hieronder.\n5. Klik op **Save** en start je server.\n\n## Belangrijke sandbox-variabelen\n\n| Variabele | Standaard | Opmerkingen |\n|---|---|---|\n| `Zombies` | `3` | 1=Waanzinnig, 2=Hoog, 3=Normaal, 4=Laag, 5=Geen |\n| `Distribution` | `1` | Loot-verdeling: 1=Stedelijk gericht, 2=Gelijkmatig |\n| `DayLength` | `2` | Daglengte: 1=15 min, 2=30 min, tot 8=24 u echt |\n| `XpMultiplier` | `1.0` | Globale XP-vermenigvuldiger |\n| `LootRespawn` | `1` | 1=Geen, 2=Elke dag, 3=Elke week, 4=Elke maand |\n| `HoursForLootRespawn` | `0` | Uren voordat onbezoekte gebieden opnieuw gevuld worden (0 gebruikt LootRespawn-instelling) |\n| `MaxItemsForLootRespawn` | `4` | Max items in een container voordat respawn wordt overgeslagen |\n| `StarterKit` | `false` | Spelers spawnen met een kleine startersuitrusting |\n| `Nutrition` | `true` | Bijhouden van voedingswaarde van honger |\n| `FoodRotSpeed` | `2` | 1=Zeer snel, 2=Normaal, 3=Zeer langzaam |\n| `ZombieAttractionMultiplier` | `1.0` | Hoe luid de wereld is voor zombies |\n| `VehicleEasyUse` | `false` | Verlaagt voertuigvaardigheid-vereisten |\n| `Farming` | `2` | Gewasgroeisnelheid: 1=Zeer snel tot 5=Zeer langzaam |\n| `WaterShut` | `2` | 0=Onmiddellijk, 1=0-30 dagen, 2=0-2 maanden, 3=0-6 maanden, 4=0-1 jaar, 5=2-6 maanden, 6=6-12 maanden |\n| `ElecShut` | `2` | Zelfde schaal als WaterShut |\n| `TimeSinceApo` | `1` | 1=0 dagen na apocalyps, 2=Enkele weken later, tot 8=1 jaar later |\n\n## Voorbeeldpresets\n\n**Gemakkelijke modus:**\n\n```lua\nZombies = 4,\nDayLength = 4,\nXpMultiplier = 3.0,\nLootRespawn = 2,\nStarterKit = true,\nFoodRotSpeed = 3,\n```\n\n**Hardcore:**\n\n```lua\nZombies = 1,\nDayLength = 1,\nXpMultiplier = 0.5,\nLootRespawn = 4,\nFoodRotSpeed = 1,\nZombieAttractionMultiplier = 1.5,\nWaterShut = 0,\nElecShut = 0,\n```\n\nBestaande spelervoortgang en loot die al in containers zit, worden niet beïnvloed door deze wijzigingen. Alleen respawns en nieuwe XP-winsten gebruiken de bijgewerkte waarden.",{"data":126},[],{"data":128},[129],{"cta_url":87,"translations":130},[131,135],{"languages_code":100,"cta_label":132,"cta_title":133,"cta_body":134},"Rent a Project Zomboid Server","Need a Project Zomboid server?","Workshop mods and maps, full sandbox control. DDoS protected, online in minutes.",{"languages_code":103,"cta_label":136,"cta_title":137,"cta_body":138},"Een Project Zomboid server huren","Een Project Zomboid server nodig?","Workshop-mods en -maps, volledige sandbox-instellingen. DDoS-beveiligd, binnen enkele minuten online.",{"data":140,"body":143,"toc":754},{"title":141,"description":142},"","Sandbox-instellingen bepalen de kern-gameplay op je server, inclusief hoeveel zombies er spawnen, hoe vaak loot respawnt, hoe snel spelers XP verdienen en andere wereldsimulatievariabelen. Al deze instellingen worden opgeslagen in servertest_SandboxVars.lua. Wijzigingen worden van kracht na een serverherstart. 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