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uploads.",{"languages_code":103,"name":93,"description":104},"es","Guías de administración del servidor de Project Zomboid: acceso de admin, mods y mapas de Workshop, configuración de sandbox, Build 42 inestable y subida de saves.",{"id":33,"slug":106,"sort":107,"display_style":108,"translations":109},"gameplay",30,"list",[110,112],{"languages_code":100,"name":111},"Gameplay Settings",{"languages_code":103,"name":113},"Ajustes de juego",[115,120],{"languages_code":100,"title":116,"title_short":117,"description":118,"content_md":119},"How to Change Sandbox Settings on Your Project Zomboid Server","Sandbox Settings","Adjust zombie population, loot rarity, XP multipliers, and other gameplay variables on your Project Zomboid server by editing servertest_SandboxVars.lua.","Sandbox settings control the core gameplay experience on your server, including how many zombies spawn, how often loot respawns, how fast players gain XP, and other world simulation variables. All of these are stored in `servertest_SandboxVars.lua`. Changes take effect after a server restart. See [automatic restarts](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fautomatic-restarts) if you want the server to restart on a schedule.\n\n> **Before you start:** Stop your server before editing configuration files. Zombie population changes may require starting a new map to take full effect on already-populated tiles.\n\n## Edit sandbox variables\n\n1. Log in to the [Game Control Panel](https:\u002F\u002Fgamepanel.hosthavoc.com\u002F) and navigate to your Project Zomboid server.\n2. Stop your server.\n3. Click **Configuration Files**, locate `servertest_SandboxVars.lua`, and click **Text Editor**.\n4. Modify the variables you want to change. Key variables are listed below.\n5. Click **Save** and start your server.\n\n## Key sandbox variables\n\n| Variable | Default | Notes |\n|---|---|---|\n| `Zombies` | `3` | 1=Insane, 2=High, 3=Normal, 4=Low, 5=None |\n| `Distribution` | `1` | Loot distribution: 1=Urban Focused, 2=Even |\n| `DayLength` | `2` | Day length: 1=15 min, 2=30 min, up to 8=24 h real |\n| `XpMultiplier` | `1.0` | Global XP multiplier |\n| `LootRespawn` | `1` | 1=None, 2=Every Day, 3=Every Week, 4=Every Month |\n| `HoursForLootRespawn` | `0` | Hours before unlooted areas re-populate (0 uses LootRespawn preset) |\n| `MaxItemsForLootRespawn` | `4` | Max items in a container before respawn skips it |\n| `StarterKit` | `false` | Spawns players with a small starter inventory |\n| `Nutrition` | `true` | Track hunger nutritional content |\n| `FoodRotSpeed` | `2` | 1=Very Fast, 2=Normal, 3=Very Slow |\n| `ZombieAttractionMultiplier` | `1.0` | How loud the world is to zombies |\n| `VehicleEasyUse` | `false` | Lowers vehicle skill requirements |\n| `Farming` | `2` | Crop growth speed: 1=Very Fast to 5=Very Slow |\n| `WaterShut` | `2` | 0=Instant, 1=0-30 days, 2=0-2 months, 3=0-6 months, 4=0-1 year, 5=2-6 months, 6=6-12 months |\n| `ElecShut` | `2` | Same scale as WaterShut |\n| `TimeSinceApo` | `1` | 1=0 days since apocalypse, 2=Several weeks later, up to 8=1 year later |\n\n## Example presets\n\n**Easy mode:**\n\n```lua\nZombies = 4,\nDayLength = 4,\nXpMultiplier = 3.0,\nLootRespawn = 2,\nStarterKit = true,\nFoodRotSpeed = 3,\n```\n\n**Hardcore:**\n\n```lua\nZombies = 1,\nDayLength = 1,\nXpMultiplier = 0.5,\nLootRespawn = 4,\nFoodRotSpeed = 1,\nZombieAttractionMultiplier = 1.5,\nWaterShut = 0,\nElecShut = 0,\n```\n\nExisting player progress and loot already in containers are not affected by these changes. Only respawns and new XP gains use the updated values.",{"languages_code":103,"title":121,"title_short":122,"description":123,"content_md":124},"Cómo cambiar la configuración de sandbox en tu servidor de Project Zomboid","Configuración de sandbox","Ajusta la población de zombis, la rareza del botín, los multiplicadores de XP y otras variables de juego en tu servidor de Project Zomboid editando servertest_SandboxVars.lua.","La configuración de sandbox controla la experiencia de juego básica en tu servidor, incluyendo cuántos zombis aparecen, con qué frecuencia reaparece el botín, qué tan rápido ganan XP los jugadores y otras variables de simulación del mundo. Todas estas opciones se almacenan en `servertest_SandboxVars.lua`. Los cambios surten efecto tras reiniciar el servidor. Consulta [reinicios automáticos](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fautomatic-restarts) si quieres que el servidor se reinicie según un programa.\n\n> **Antes de empezar:** Detén tu servidor antes de editar los archivos de configuración. Los cambios en la población de zombis pueden requerir iniciar un nuevo mapa para surtir pleno efecto en las casillas ya pobladas.\n\n## Editar las variables de sandbox\n\n1. Inicia sesión en el [panel de control del juego](https:\u002F\u002Fgamepanel.hosthavoc.com\u002F) y navega hasta tu servidor de Project Zomboid.\n2. Detén tu servidor.\n3. Haz clic en **Configuration Files**, localiza `servertest_SandboxVars.lua` y haz clic en **Text Editor**.\n4. Modifica las variables que quieras cambiar. Las variables clave se enumeran a continuación.\n5. Haz clic en **Save** e inicia tu servidor.\n\n## Variables de sandbox clave\n\n| Variable | Valor predeterminado | Notas |\n|---|---|---|\n| `Zombies` | `3` | 1=Insano, 2=Alto, 3=Normal, 4=Bajo, 5=Ninguno |\n| `Distribution` | `1` | Distribución de botín: 1=Enfocado en áreas urbanas, 2=Uniforme |\n| `DayLength` | `2` | Duración del día: 1=15 min, 2=30 min, hasta 8=24 h reales |\n| `XpMultiplier` | `1.0` | Multiplicador de XP global |\n| `LootRespawn` | `1` | 1=Ninguno, 2=Cada día, 3=Cada semana, 4=Cada mes |\n| `HoursForLootRespawn` | `0` | Horas antes de que áreas no saqueadas vuelvan a poblarse (0 usa el ajuste LootRespawn) |\n| `MaxItemsForLootRespawn` | `4` | Máx. objetos en un contenedor antes de que se salte el respawn |\n| `StarterKit` | `false` | Los jugadores aparecen con un pequeño inventario inicial |\n| `Nutrition` | `true` | Seguimiento del contenido nutricional del hambre |\n| `FoodRotSpeed` | `2` | 1=Muy rápido, 2=Normal, 3=Muy lento |\n| `ZombieAttractionMultiplier` | `1.0` | Qué tan ruidoso es el mundo para los zombis |\n| `VehicleEasyUse` | `false` | Reduce los requisitos de habilidad de vehículos |\n| `Farming` | `2` | Velocidad de crecimiento de cultivos: 1=Muy rápido a 5=Muy lento |\n| `WaterShut` | `2` | 0=Inmediato, 1=0-30 días, 2=0-2 meses, 3=0-6 meses, 4=0-1 año, 5=2-6 meses, 6=6-12 meses |\n| `ElecShut` | `2` | Misma escala que WaterShut |\n| `TimeSinceApo` | `1` | 1=0 días desde el apocalipsis, 2=Varias semanas después, hasta 8=1 año después |\n\n## Presets de ejemplo\n\n**Modo fácil:**\n\n```lua\nZombies = 4,\nDayLength = 4,\nXpMultiplier = 3.0,\nLootRespawn = 2,\nStarterKit = true,\nFoodRotSpeed = 3,\n```\n\n**Hardcore:**\n\n```lua\nZombies = 1,\nDayLength = 1,\nXpMultiplier = 0.5,\nLootRespawn = 4,\nFoodRotSpeed = 1,\nZombieAttractionMultiplier = 1.5,\nWaterShut = 0,\nElecShut = 0,\n```\n\nEl progreso existente de los jugadores y el botín que ya está en los contenedores no se ven afectados por estos cambios. Solo los respawns y las nuevas ganancias de XP utilizan los valores actualizados.",{"data":126},[],{"data":128},[129],{"cta_url":87,"translations":130},[131,135],{"languages_code":100,"cta_label":132,"cta_title":133,"cta_body":134},"Rent a Project Zomboid Server","Need a Project Zomboid server?","Workshop mods and maps, full sandbox control. DDoS protected, online in minutes.",{"languages_code":103,"cta_label":136,"cta_title":137,"cta_body":138},"Alquilar un servidor de Project Zomboid","¿Necesitas un servidor de Project Zomboid?","Mods y mapas del Workshop, control total del sandbox. Protección DDoS, en línea en minutos.",{"data":140,"body":143,"toc":754},{"title":141,"description":142},"","La configuración de sandbox controla la experiencia de juego básica en tu servidor, incluyendo cuántos zombis aparecen, con qué frecuencia reaparece el botín, qué tan rápido ganan XP los jugadores y otras variables de simulación del mundo. Todas estas opciones se almacenan en servertest_SandboxVars.lua. Los cambios surten efecto tras reiniciar el servidor. Consulta reinicios automáticos si quieres que el servidor se reinicie según un programa.",{"type":144,"children":145},"root",[146,172,187,194,259,265,706,712,720,732,740,749],{"type":147,"tag":148,"props":149,"children":150},"element","p",{},[151,154,161,163,170],{"type":152,"value":153},"text","La configuración de sandbox controla la experiencia de juego básica en tu servidor, incluyendo cuántos zombis aparecen, con qué frecuencia reaparece el botín, qué tan rápido ganan XP los jugadores y otras variables de simulación del mundo. Todas estas opciones se almacenan en ",{"type":147,"tag":155,"props":156,"children":158},"code",{"className":157},[],[159],{"type":152,"value":160},"servertest_SandboxVars.lua",{"type":152,"value":162},". Los cambios surten efecto tras reiniciar el servidor. 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