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performance optimization.",{"languages_code":99,"name":77,"description":100},"es","Guías de administración de servidores de Rust sobre plugins uMod\u002FOxide, programación de Wipe Day, RustAdmin, Rust+, mapas personalizados, gestión de baneos y optimización del rendimiento.",{"id":70,"slug":102,"sort":103,"display_style":104,"translations":105},"performance",70,"list",[106,108],{"languages_code":96,"name":107},"Performance",{"languages_code":99,"name":109},"Rendimiento",[111,116],{"languages_code":96,"title":112,"title_short":113,"description":114,"content_md":115},"Optimize Your Rust Server's Performance","Optimize Performance","Understand the factors that affect Rust server performance and apply practical settings to reduce lag, lower entity counts, and get more from your hardware.","Server performance affects every player's experience. Lag and low server FPS can cause rubber-banding, missed hits, and player churn. This guide covers the main causes of performance issues and the most effective ways to address them. If you are seeing high entity counts, consider pairing this guide with [Wipe Server](\u002Fwiki\u002Fgame-servers\u002Frust\u002Fwipe-server) to start fresh.\n\n## What affects performance\n\n**Entities and colliders** - every object in the world (structures, furnaces, vehicles, sleeping bags) adds to the entity count. There is no hard limit, but high entity counts reduce server FPS.\n\n**uMod\u002FOxide plugins** - even lightweight plugins can destroy performance if they are poorly written. Hook-heavy or poorly timed plugins are the single most common cause of lag on modded servers.\n\n**Facepunch patches** - some updates temporarily reduce performance until further optimisation. Running the latest server files helps once Facepunch addresses the issue.\n\n**Network** - Host Havoc uses high-performance hardware with SSD\u002FNVMe storage and DDoS-protected data centers. If performance issues only affect certain players, the problem is more likely on their end or in routing.\n\n## Assessing performance\n\n**Server FPS** - poll it with the `fps` command via RCON. This does not affect player frame rates but indicates how hard the server is working.\n\n**Time warnings** - enable `global.timewarning 1` via RCON to log garbage collection warnings. Values over 2 seconds indicate a problem.\n\n**Performance Monitor plugin** - the [Performance Monitor](https:\u002F\u002Fumod.org\u002Fplugins\u002Fperformance-monitor) uMod plugin provides real-time data on plugin hook times and memory usage. Use it to identify which plugins consume the most resources. Remove it once you have finished diagnosing as it adds its own overhead.\n\n## Optimisation steps\n\n### Audit and remove problematic plugins\n\nRemove or replace poorly optimised plugins. More plugins always means more overhead, and this compounds with player count. Use Performance Monitor to identify the worst offenders.\n\n### Cap server FPS\n\nSet `fps.max` to a value between 30 and 100 in your server config. Facepunch states that a cap of 30 FPS is imperceptible to players, so limiting FPS prevents the server from doing unnecessary work.\n\n### Disable AI movement\n\nSet `ai.think 0` to prevent animals from moving and fighting back. This has a noticeable impact on performance, particularly when many players are near animals simultaneously.\n\n### Increase the save interval\n\nRaise `server.saveinterval` to reduce how frequently the world saves. This helps if you have a large save file that causes periodic stutters.\n\n### Tune upkeep and decay\n\nFaster decay removes unused structures more quickly, reducing the total entity count over time.\n\n### Schedule daily restarts\n\nFor heavily modded servers, a daily restart can help clear memory leaks and accumulated overhead. See [Automatic Restarts](\u002Fwiki\u002Fgame-servers\u002Frust\u002Fautomatic-restarts) to set this up.",{"languages_code":99,"title":117,"title_short":118,"description":119,"content_md":120},"Optimizar el rendimiento de tu servidor de Rust","Optimizar rendimiento","Entiende los factores que afectan el rendimiento de un servidor de Rust y aplica configuraciones prácticas para reducir el lag, bajar el número de entidades y aprovechar más tu hardware.","El rendimiento del servidor afecta la experiencia de cada jugador. El lag y los bajos FPS del servidor pueden causar rubber-banding, golpes fallidos y pérdida de jugadores. Esta guía cubre las principales causas de los problemas de rendimiento y las formas más efectivas de solucionarlos. Si ves un alto número de entidades, considera combinar esta guía con [Borrar servidor](\u002Fwiki\u002Fgame-servers\u002Frust\u002Fwipe-server) para empezar desde cero.\n\n## Qué afecta el rendimiento\n\n**Entidades y colliders** - cada objeto en el mundo (estructuras, hornos, vehículos, sacos de dormir) suma al recuento de entidades. No hay un límite estricto, pero los altos recuentos de entidades reducen los FPS del servidor.\n\n**Plugins de uMod\u002FOxide** - incluso los plugins ligeros pueden destruir el rendimiento si están mal escritos. Los plugins con muchos hooks o con timing deficiente son la causa más común de lag en servidores moddeados.\n\n**Parches de Facepunch** - algunas actualizaciones reducen temporalmente el rendimiento hasta una mayor optimización. Ejecutar los archivos del servidor más recientes ayuda una vez que Facepunch aborda el problema.\n\n**Red** - Host Havoc usa hardware de alto rendimiento con almacenamiento SSD\u002FNVMe y centros de datos protegidos contra DDoS. Si los problemas de rendimiento solo afectan a ciertos jugadores, el problema está más probablemente en su lado o en el enrutamiento.\n\n## Evaluar el rendimiento\n\n**FPS del servidor** - consúltalo con el comando `fps` vía RCON. Esto no afecta las tasas de fotogramas de los jugadores, pero indica cuánto trabaja el servidor.\n\n**Advertencias de tiempo** - activa `global.timewarning 1` vía RCON para registrar advertencias de recolección de basura. Los valores superiores a 2 segundos indican un problema.\n\n**Plugin Performance Monitor** - el plugin uMod [Performance Monitor](https:\u002F\u002Fumod.org\u002Fplugins\u002Fperformance-monitor) proporciona datos en tiempo real sobre los tiempos de hook de plugins y el uso de memoria. Úsalo para identificar qué plugins consumen más recursos. Quítalo una vez que hayas terminado de diagnosticar, ya que añade su propia carga.\n\n## Pasos de optimización\n\n### Revisar y eliminar plugins problemáticos\n\nElimina o sustituye plugins mal optimizados. Más plugins siempre significa más carga, y esto se agrava con el número de jugadores. Usa Performance Monitor para identificar los peores infractores.\n\n### Limitar los FPS del servidor\n\nEstablece `fps.max` en un valor entre 30 y 100 en la configuración de tu servidor. Facepunch afirma que un límite de 30 FPS es imperceptible para los jugadores, por lo que limitar los FPS evita que el servidor realice trabajo innecesario.\n\n### Desactivar el movimiento de la IA\n\nEstablece `ai.think 0` para evitar que los animales se muevan y contraataquen. Esto tiene un impacto notable en el rendimiento, especialmente cuando muchos jugadores están cerca de animales simultáneamente.\n\n### Aumentar el intervalo de guardado\n\nAumenta `server.saveinterval` para reducir la frecuencia con la que se guarda el mundo. Esto ayuda si tienes un archivo de guardado grande que causa tartamudeos periódicos.\n\n### Ajustar mantenimiento y deterioro\n\nUn deterioro más rápido elimina las estructuras no utilizadas más rápidamente, reduciendo el recuento total de entidades con el tiempo.\n\n### Programar reinicios diarios\n\nPara servidores muy moddeados, un reinicio diario puede ayudar a limpiar fugas de memoria y la carga acumulada. Consulta [Reinicios automáticos](\u002Fwiki\u002Fgame-servers\u002Frust\u002Fautomatic-restarts) para configurarlo.",{"data":122},[],{"data":124},[125],{"cta_url":85,"translations":126},[127,131],{"languages_code":96,"cta_label":128,"cta_title":129,"cta_body":130},"Rent a Rust Server","Need a Rust server?","Oxide\u002FuMod plugins, scheduled wipes, custom maps. DDoS protected, online in minutes.",{"languages_code":99,"cta_label":132,"cta_title":133,"cta_body":134},"Alquilar un servidor de Rust","¿Necesitas un servidor de Rust?","Plugins de Oxide\u002FuMod, wipes programados, mapas personalizados. Protección DDoS, en línea en minutos.",{"data":136,"body":139,"toc":377},{"title":137,"description":138},"","El rendimiento del servidor afecta la experiencia de cada jugador. El lag y los bajos FPS del servidor pueden causar rubber-banding, golpes fallidos y pérdida de jugadores. Esta guía cubre las principales causas de los problemas de rendimiento y las formas más efectivas de solucionarlos. Si ves un alto número de entidades, considera combinar esta guía con Borrar servidor para empezar desde cero.",{"type":140,"children":141},"root",[142,159,166,177,187,197,207,213,232,250,273,279,286,291,297,310,316,328,334,347,353,358,364],{"type":143,"tag":144,"props":145,"children":146},"element","p",{},[147,150,157],{"type":148,"value":149},"text","El rendimiento del servidor afecta la experiencia de cada jugador. El lag y los bajos FPS del servidor pueden causar rubber-banding, golpes fallidos y pérdida de jugadores. Esta guía cubre las principales causas de los problemas de rendimiento y las formas más efectivas de solucionarlos. Si ves un alto número de entidades, considera combinar esta guía con ",{"type":143,"tag":151,"props":152,"children":154},"a",{"href":153},"\u002Fwiki\u002Fgame-servers\u002Frust\u002Fwipe-server",[155],{"type":148,"value":156},"Borrar servidor",{"type":148,"value":158}," para empezar desde cero.",{"type":143,"tag":160,"props":161,"children":163},"h2",{"id":162},"qué-afecta-el-rendimiento",[164],{"type":148,"value":165},"Qué afecta el rendimiento",{"type":143,"tag":144,"props":167,"children":168},{},[169,175],{"type":143,"tag":170,"props":171,"children":172},"strong",{},[173],{"type":148,"value":174},"Entidades y colliders",{"type":148,"value":176}," - cada objeto en el mundo (estructuras, hornos, vehículos, sacos de dormir) suma al recuento de entidades. No hay un límite estricto, pero los altos recuentos de entidades reducen los FPS del servidor.",{"type":143,"tag":144,"props":178,"children":179},{},[180,185],{"type":143,"tag":170,"props":181,"children":182},{},[183],{"type":148,"value":184},"Plugins de uMod\u002FOxide",{"type":148,"value":186}," - incluso los plugins ligeros pueden destruir el rendimiento si están mal escritos. Los plugins con muchos hooks o con timing deficiente son la causa más común de lag en servidores moddeados.",{"type":143,"tag":144,"props":188,"children":189},{},[190,195],{"type":143,"tag":170,"props":191,"children":192},{},[193],{"type":148,"value":194},"Parches de Facepunch",{"type":148,"value":196}," - algunas actualizaciones reducen temporalmente el rendimiento hasta una mayor optimización. Ejecutar los archivos del servidor más recientes ayuda una vez que Facepunch aborda el problema.",{"type":143,"tag":144,"props":198,"children":199},{},[200,205],{"type":143,"tag":170,"props":201,"children":202},{},[203],{"type":148,"value":204},"Red",{"type":148,"value":206}," - Host Havoc usa hardware de alto rendimiento con almacenamiento SSD\u002FNVMe y centros de datos protegidos contra DDoS. Si los problemas de rendimiento solo afectan a ciertos jugadores, el problema está más probablemente en su lado o en el enrutamiento.",{"type":143,"tag":160,"props":208,"children":210},{"id":209},"evaluar-el-rendimiento",[211],{"type":148,"value":212},"Evaluar el rendimiento",{"type":143,"tag":144,"props":214,"children":215},{},[216,221,223,230],{"type":143,"tag":170,"props":217,"children":218},{},[219],{"type":148,"value":220},"FPS del servidor",{"type":148,"value":222}," - consúltalo con el comando ",{"type":143,"tag":224,"props":225,"children":227},"code",{"className":226},[],[228],{"type":148,"value":229},"fps",{"type":148,"value":231}," vía RCON. 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Los valores superiores a 2 segundos indican un problema.",{"type":143,"tag":144,"props":251,"children":252},{},[253,258,260,271],{"type":143,"tag":170,"props":254,"children":255},{},[256],{"type":148,"value":257},"Plugin Performance Monitor",{"type":148,"value":259}," - el plugin uMod ",{"type":143,"tag":151,"props":261,"children":268},{"href":262,"rel":263,"target":267},"https:\u002F\u002Fumod.org\u002Fplugins\u002Fperformance-monitor",[264,265,266],"nofollow","noopener","noreferrer","_blank",[269],{"type":148,"value":270},"Performance Monitor",{"type":148,"value":272}," proporciona datos en tiempo real sobre los tiempos de hook de plugins y el uso de memoria. Úsalo para identificar qué plugins consumen más recursos. Quítalo una vez que hayas terminado de diagnosticar, ya que añade su propia carga.",{"type":143,"tag":160,"props":274,"children":276},{"id":275},"pasos-de-optimización",[277],{"type":148,"value":278},"Pasos de optimización",{"type":143,"tag":280,"props":281,"children":283},"h3",{"id":282},"revisar-y-eliminar-plugins-problemáticos",[284],{"type":148,"value":285},"Revisar y eliminar plugins problemáticos",{"type":143,"tag":144,"props":287,"children":288},{},[289],{"type":148,"value":290},"Elimina o sustituye plugins mal optimizados. Más plugins siempre significa más carga, y esto se agrava con el número de jugadores. Usa Performance Monitor para identificar los peores infractores.",{"type":143,"tag":280,"props":292,"children":294},{"id":293},"limitar-los-fps-del-servidor",[295],{"type":148,"value":296},"Limitar los FPS del servidor",{"type":143,"tag":144,"props":298,"children":299},{},[300,302,308],{"type":148,"value":301},"Establece ",{"type":143,"tag":224,"props":303,"children":305},{"className":304},[],[306],{"type":148,"value":307},"fps.max",{"type":148,"value":309}," en un valor entre 30 y 100 en la configuración de tu servidor. Facepunch afirma que un límite de 30 FPS es imperceptible para los jugadores, por lo que limitar los FPS evita que el servidor realice trabajo innecesario.",{"type":143,"tag":280,"props":311,"children":313},{"id":312},"desactivar-el-movimiento-de-la-ia",[314],{"type":148,"value":315},"Desactivar el movimiento de la IA",{"type":143,"tag":144,"props":317,"children":318},{},[319,320,326],{"type":148,"value":301},{"type":143,"tag":224,"props":321,"children":323},{"className":322},[],[324],{"type":148,"value":325},"ai.think 0",{"type":148,"value":327}," para evitar que los animales se muevan y contraataquen. Esto tiene un impacto notable en el rendimiento, especialmente cuando muchos jugadores están cerca de animales simultáneamente.",{"type":143,"tag":280,"props":329,"children":331},{"id":330},"aumentar-el-intervalo-de-guardado",[332],{"type":148,"value":333},"Aumentar el intervalo de guardado",{"type":143,"tag":144,"props":335,"children":336},{},[337,339,345],{"type":148,"value":338},"Aumenta ",{"type":143,"tag":224,"props":340,"children":342},{"className":341},[],[343],{"type":148,"value":344},"server.saveinterval",{"type":148,"value":346}," para reducir la frecuencia con la que se guarda el mundo. Esto ayuda si tienes un archivo de guardado grande que causa tartamudeos periódicos.",{"type":143,"tag":280,"props":348,"children":350},{"id":349},"ajustar-mantenimiento-y-deterioro",[351],{"type":148,"value":352},"Ajustar mantenimiento y deterioro",{"type":143,"tag":144,"props":354,"children":355},{},[356],{"type":148,"value":357},"Un deterioro más rápido elimina las estructuras no utilizadas más rápidamente, reduciendo el recuento total de entidades con el tiempo.",{"type":143,"tag":280,"props":359,"children":361},{"id":360},"programar-reinicios-diarios",[362],{"type":148,"value":363},"Programar reinicios diarios",{"type":143,"tag":144,"props":365,"children":366},{},[367,369,375],{"type":148,"value":368},"Para servidores muy moddeados, un reinicio diario puede ayudar a limpiar fugas de memoria y la carga acumulada. Consulta ",{"type":143,"tag":151,"props":370,"children":372},{"href":371},"\u002Fwiki\u002Fgame-servers\u002Frust\u002Fautomatic-restarts",[373],{"type":148,"value":374},"Reinicios automáticos",{"type":148,"value":376}," para configurarlo.",{"title":137,"searchDepth":27,"depth":5,"links":378},[379,380,381],{"id":162,"depth":27,"text":165},{"id":209,"depth":27,"text":212},{"id":275,"depth":27,"text":278}]