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To apply changes, see [edit server settings](\u002Fwiki\u002Fgame-servers\u002Fpalworld\u002Fedit-server-settings).\n\n> **Before you start:** Stop your server before editing the configuration file. Restart after saving for changes to take effect.\n\n> **Note:** These settings may be changed or removed by the developers at any time. Some parameters may be placeholders for future updates.\n\n## General difficulty\n\n| Parameter | Description |\n|---|---|\n| `Difficulty` | Adjusts the overall difficulty of the game. |\n| `DeathPenalty` | Defines the penalty upon player death (e.g., `All`, `None`). |\n\n## Time and rates\n\n| Parameter | Description |\n|---|---|\n| `DayTimeSpeedRate` | Modifies the speed of in-game time during the day. |\n| `NightTimeSpeedRate` | Modifies the speed of in-game time during the night. |\n| `ExpRate` | Changes the experience gain rate for players and creatures. |\n| `WorkSpeedRate` | Adjusts the overall work speed in the game. |\n\n## Pal settings\n\n| Parameter | Description |\n|---|---|\n| `PalCaptureRate` | Adjusts the rate at which Pal creatures can be captured. |\n| `PalSpawnNumRate` | Adjusts the rate at which Pal creatures spawn. |\n| `PalDamageRateAttack` | Fine-tunes Pal creature damage dealt. |\n| `PalDamageRateDefense` | Fine-tunes Pal creature damage received. |\n| `PalStomachDecreaseRate` | Adjusts the rate at which Pal creature stomach decreases. |\n| `PalStaminaDecreaseRate` | Adjusts the rate at which Pal creature stamina decreases. |\n| `PalAutoHPRegeneRate` | Adjusts the rate of automatic Pal creature health regeneration. |\n| `PalAutoHpRegeneRateInSleep` | Adjusts automatic Pal creature health regeneration during sleep. |\n| `PalEggDefaultHatchingTime` | Sets the default hatching time for Pal eggs. |\n\n## Player settings\n\n| Parameter | Description |\n|---|---|\n| `PlayerDamageRateAttack` | Fine-tunes player damage dealt. |\n| `PlayerDamageRateDefense` | Fine-tunes player damage received. |\n| `PlayerStomachDecreaseRate` | Adjusts the rate at which the player's stomach decreases. |\n| `PlayerStaminaDecreaseRate` | Adjusts the rate at which the player's stamina decreases. |\n| `PlayerAutoHPRegeneRate` | Adjusts the rate of automatic player health regeneration. |\n| `PlayerAutoHpRegeneRateInSleep` | Adjusts automatic player health regeneration during sleep. |\n\n## Building and items\n\n| Parameter | Description |\n|---|---|\n| `BuildObjectDamageRate` | Adjusts the rate at which built objects take damage. |\n| `BuildObjectDeteriorationDamageRate` | Adjusts the rate at which built objects deteriorate. |\n| `CollectionDropRate` | Adjusts the drop rate of collected items. |\n| `CollectionObjectHpRate` | Adjusts the health of collected objects. |\n| `CollectionObjectRespawnSpeedRate` | Adjusts the respawn speed of collected objects. |\n| `EnemyDropItemRate` | Adjusts the drop rate of items from defeated enemies. |\n| `DropItemMaxNum` | Sets the maximum number of dropped items in the game. |\n| `DropItemMaxNum_UNKO` | Sets the maximum number of dropped UNKO items. |\n| `DropItemAliveMaxHours` | Sets the maximum time items remain alive after being dropped. |\n\n## Base camps\n\n| Parameter | Description |\n|---|---|\n| `BaseCampMaxNum` | Sets the maximum number of base camps that can be built. |\n| `BaseCampWorkerMaxNum` | Sets the maximum number of workers in a base camp. |\n\n## Multiplayer and guilds\n\n| Parameter | Description |\n|---|---|\n| `bIsMultiplay` | Enables or disables multiplayer mode. |\n| `bIsPvP` | Enables or disables PvP mode. |\n| `bEnablePlayerToPlayerDamage` | Enables or disables player-to-player damage. |\n| `bEnableFriendlyFire` | Enables or disables friendly fire. |\n| `bEnableInvaderEnemy` | Enables or disables invader enemies. |\n| `bCanPickupOtherGuildDeathPenaltyDrop` | Enables or disables pickup of death penalty drops from other guilds. |\n| `bEnableNonLoginPenalty` | Enables or disables non-login penalties. |\n| `bEnableFastTravel` | Enables or disables fast travel. |\n| `bIsStartLocationSelectByMap` | Enables or disables starting location selection on the map. |\n| `bExistPlayerAfterLogout` | Enables or disables player persistence after logout. |\n| `bEnableDefenseOtherGuildPlayer` | Enables or disables defense of other guild players. |\n| 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