[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"TrustPilot_Reviews:*:limit=1&sort[]=-review_time":3,"TrustPilot_Stats:*:":13,"Currencies:*:":18,"Header_Content:*,translations.*::en":42,"Footer_Popular_Games:*:":50,"blog_articles:*,category.*,translations.*:filter[article_path][_eq]=hytale-server-requirements:en":79,"blog_articles:article_path,title,title_short,image_outer,date_created,category.name:filter[category][_eq]=13&filter[article_path][_neq]=hytale-server-requirements&filter[status][_eq]=published&limit=3&sort=-date_created":103},{"data":4},[5],{"review_id":6,"reviewer":7,"review_title":8,"review_stars":9,"display":10,"review_text":11,"review_time":12,"review_tp_id":6},"69dc70e5b78bf137f09c559c","Mars","Prompt and people taking the time for a…",5,false,"Prompt and people taking the time for a simple recovery that could have just as easily been written off means a lot! ","2026-04-13T06:28:21Z",{"data":14},{"id":15,"trustscore":16,"reviewcount":17},1,"4.7",1534,{"data":19},[20,25,31,37],{"id":15,"title":21,"code":22,"suffix":21,"rate":23,"symbol":24},"USD","usd","1.00000","$",{"id":26,"title":27,"code":28,"suffix":27,"rate":29,"symbol":30},2,"EUR","eur","0.86155","€",{"id":32,"title":33,"code":34,"suffix":33,"rate":35,"symbol":36},3,"GBP","gbp","0.73464","£",{"id":38,"title":39,"code":40,"suffix":39,"rate":41,"symbol":24},4,"CAD","cad","1.37116",{"data":43},{"id":15,"sale_active":44,"sale_html":45,"sale_icon":46,"sale_icon_2x":47,"_translatedFields":48},true,"Save 10% off new services for life by using code \u003Cspan style=\"color: #6aeb34\">SPRING\u003C\u002Fspan> at checkout!","2f67e468-c12e-4412-b2cd-b781354b70f6","28db222b-0aea-4e31-a56c-01cbe993b567",[49],"sale_html",{"data":51},[52,55,58,61,64,67,72,76],{"Game":53,"Game_Link":54,"id":15,"sort":15},"Windrose","\u002Fgame-servers\u002Fwindrose",{"Game":56,"Game_Link":57,"id":38,"sort":26},"Minecraft","\u002Fminecraft",{"Game":59,"Game_Link":60,"id":32,"sort":32},"7 Days to Die","\u002Fgame-servers\u002F7-days-to-die",{"Game":62,"Game_Link":63,"id":9,"sort":38},"Vintage Story","\u002Fgame-servers\u002Fvintage-story",{"Game":65,"Game_Link":66,"id":26,"sort":9},"Arma 3","\u002Fgame-servers\u002Farma-3",{"Game":68,"Game_Link":69,"id":70,"sort":71},"Arma Reforger","\u002Fgame-servers\u002Farma-reforger",7,6,{"Game":73,"Game_Link":74,"id":75,"sort":70},"DayZ","\u002Fgame-servers\u002Fdayz",8,{"Game":77,"Game_Link":78,"id":71,"sort":75},"Rust","\u002Fgame-servers\u002Frust",{"data":80},[81],{"id":82,"status":83,"sort":84,"date_created":85,"date_updated":86,"title":87,"content":88,"tag":26,"image_outer":89,"image_inner":90,"description":91,"article_path":92,"title_short":87,"author_name":93,"category":94,"_translatedFields":102},109,"published",null,"2026-01-14T21:27:49.000Z","2026-01-14T23:20:30.000Z","Hytale Server Requirements: RAM, CPU & Hardware Guide (2026)","\u003Cp dir=\"ltr\">\u003Cstrong>TL;DR:\u003C\u002Fstrong> \u003Cem>Hytale server requirements start at 4 GB RAM and Java 25 for bare minimum operation, but most servers need 6-16 GB depending on player count and settings. View distance is the biggest resource lever. Doubling it quadruples the load, so adjust there first if performance suffers. Network traffic flows through UDP port 5520 using QUIC, and proper Java memory allocation with -Xmx keeps garbage collection from dragging things down.\u003C\u002Fem>\u003C\u002Fp>\n\u003Chr>\n\u003Cp dir=\"ltr\">After years of anticipation, Hytale is finally here. The game that broke trailer view records back in 2018 launched into Early Access on January 13, 2026, and communities are already spinning up dedicated servers to build, explore, and adventure together.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Hytale server requirements cover the hardware, software, and network specs needed to run a dedicated server: RAM, CPU, storage, Java version, and port configuration. Running your own server means your world stays online whether you're playing or not, and you get full control over settings, mods, and who joins.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Since Hytale just launched, optimization is still ongoing. The official minimum sits at 4 GB RAM with Java 25, but real-world requirements depend heavily on how many players you're hosting and your view distance settings. This guide breaks down the official minimums from Hypixel Studios, practical recommendations by server size, why view distance matters more than you'd expect, network setup, and Java memory tips to keep things running smooth.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Want to skip the technical setup?\u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fgame-servers\u002Fhytale\"> Host Havoc offers Hytale server hosting\u003C\u002Fa> with servers ready to go in minutes.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Official Minimum Requirements\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">The\u003Ca href=\"https:\u002F\u002Fsupport.hytale.com\u002Fhc\u002Fen-us\u002Farticles\u002F45326769420827-Hytale-Server-Manual\"> official Hytale Server Manual\u003C\u002Fa> lists these baseline specs:\u003C\u002Fp>\n\u003Cdiv dir=\"ltr\" align=\"left\">\n\u003Ctable>\u003Ccolgroup>\u003Ccol width=\"125\">\u003Ccol width=\"243\">\u003C\u002Fcolgroup>\n\u003Cthead>\n\u003Ctr>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">Requirement\u003C\u002Fp>\n\u003C\u002Fth>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">Specification\u003C\u002Fp>\n\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">RAM\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">4 GB minimum\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Java Version\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Java 25\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Java Distribution\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Adoptium (Temurin) recommended\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Architecture\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">x64 and arm64 supported\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Cp dir=\"ltr\">These minimums get a server running, but real resource usage depends on what's actually happening in your world. The official docs make a good point: \u003Cem>a server with two players sprinting across unloaded terrain eats more resources than one with four players hanging out at spawn\u003C\u002Fem>. Monitor your actual usage rather than assuming the minimums tell the whole story.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Recommended Hytale Server Specs by Player Count\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">The 4 GB minimum works for testing or a solo world, but once friends start joining, you'll want more headroom. These recommendations assume typical gameplay and leave room for the occasional chaos:\u003C\u002Fp>\n\u003Cdiv dir=\"ltr\" align=\"left\">\n\u003Ctable>\u003Ccolgroup>\u003Ccol width=\"157\">\u003Ccol width=\"66\">\u003Ccol width=\"159\">\u003Ccol width=\"185\">\u003C\u002Fcolgroup>\n\u003Cthead>\n\u003Ctr>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">Server Size\u003C\u002Fp>\n\u003C\u002Fth>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">Players\u003C\u002Fp>\n\u003C\u002Fth>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">Recommended RAM\u003C\u002Fp>\n\u003C\u002Fth>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">CPU Notes\u003C\u002Fp>\n\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Small (friends)\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">2-4\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">4-6 GB\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">2-4 strong cores\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Small-Medium\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">5-8\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">6-8 GB\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">4 strong cores\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Medium (community)\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">8-16\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">10-16 GB\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">4-6 strong cores\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">Large\u002FModded\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">16+\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">16 GB+\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">6+ cores, high clock speed\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Cp dir=\"ltr\">Running mods or cranking up view distance? Budget extra on top of these numbers.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">For CPU, clock speed beats core count. Hytale server tasks run primarily on single threads, so a quad-core at 4.5 GHz handles the workload better than an eight-core at 3.0 GHz. When shopping for hardware, prioritize single-thread performance.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Storage speed matters too, especially during world generation. SSDs are the baseline. Mechanical drives create noticeable hitching. NVMe drives give the best experience for servers with lots of exploration or frequent chunk loading.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Why View Distance Is the Biggest Factor\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Here's something that catches new server owners off guard: view distance has more impact on performance than almost any other setting.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">View distance controls how much world loads around each player, measured in blocks. The relationship isn't linear. It is exponential. Double your view distance and you quadruple the loaded world area. A server rendering 192 blocks loads a certain amount of terrain; bump that to 384 blocks and suddenly you're loading four times as much data, tracking four times as many entities, and burning through proportionally more RAM and CPU.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">The official recommendation caps view distance at 12 chunks (384 blocks) for most servers. That provides a solid visual range without melting your hardware.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">If you're coming from Minecraft, here's a useful comparison: Hytale's default 384-block view distance equals roughly 24 Minecraft chunks. If you're used to running MC servers at 10-12 chunks, expect Hytale to be noticeably hungrier. Plan your resources accordingly.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">When your server starts struggling, view distance is the first lever to pull. Dropping from 384 to 192 blocks cuts resource usage by about 75%, and honestly, most players won't notice the difference during normal gameplay. Responsive performance beats pretty horizons.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Network Requirements\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Hytale uses UDP port 5520 by default, running the QUIC protocol instead of traditional TCP. QUIC handles packet loss better and keeps latency low, which matters for real-time multiplayer.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">If your server sits behind a router (most do), you'll need to forward UDP port 5520 to the machine running Hytale. Skip TCP. Hytale doesn't use it.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Bandwidth scales with view distance:\u003C\u002Fp>\n\u003Cdiv dir=\"ltr\" align=\"left\">\n\u003Ctable>\u003Ccolgroup>\u003Ccol width=\"112\">\u003Ccol width=\"163\">\u003Ccol width=\"116\">\u003C\u002Fcolgroup>\n\u003Cthead>\n\u003Ctr>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">View Distance\u003C\u002Fp>\n\u003C\u002Fth>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">Minimum Bandwidth\u003C\u002Fp>\n\u003C\u002Fth>\n\u003Cth scope=\"col\">\n\u003Cp dir=\"ltr\">Recommended\u003C\u002Fp>\n\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">192 blocks\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">2 Mbit\u002Fs\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">4 Mbit\u002Fs\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">384 blocks\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">4.5 Mbit\u002Fs\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">7 Mbit\u002Fs\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\n\u003Cp dir=\"ltr\">480 blocks\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">6 Mbit\u002Fs\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003Ctd>\n\u003Cp dir=\"ltr\">10 Mbit\u002Fs\u003C\u002Fp>\n\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Cp dir=\"ltr\">Most home internet connections clear these numbers easily. Unless you're on a particularly slow connection, bandwidth probably won't be your bottleneck. Your view distance and player count will hit limits first.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Java Memory Configuration Tips\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Hytale runs on Java 25, and getting memory allocation right prevents a lot of headaches. The -Xmx parameter tells Java how much RAM it can use.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">A typical launch command looks like this:\u003C\u002Fp>\n\u003Cp dir=\"ltr\">java -Xms4G -Xmx4G -jar HytaleServer.jar --assets Assets.zip\u003C\u002Fp>\n\u003Cp dir=\"ltr\">The -Xms flag sets starting memory, -Xmx sets the ceiling. Matching them avoids the performance hiccups that happen when Java repeatedly resizes its memory pool mid-operation.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">One mistake to avoid: allocating all your system RAM to Hytale. If your machine has 16 GB, don't give all 16 GB to the server. Your operating system, background processes, and disk caching need room to breathe. Leave 2-4 GB for system overhead.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Here's a troubleshooting tip: if CPU usage spikes while player count stays steady, your server probably needs more RAM. When Java runs low on memory, it burns extra cycles on garbage collection trying to free up space. Bumping your -Xmx allocation often fixes mysterious lag.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Start with a conservative allocation and scale up based on what you actually see. A server running comfortably at 6 GB costs nothing extra. A server constantly hitting its 8 GB ceiling creates lag and crashes.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">The Easier Option: Host Havoc Hytale Hosting\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Between hardware specs, Java installation, port forwarding, and resource monitoring, self-hosting involves a decent learning curve. If you'd rather skip straight to playing, managed hosting handles all of it.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Host Havoc Hytale servers come with NVMe storage, DDoS protection, and instant setup. Plans start at $12\u002Fmonth for 4 GB RAM, with seamless scaling as your community grows. The control panel manages Java config, updates, and server settings. No command line required.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">No Java installation. No router configuration. No watching resource monitors. Just a server that works.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">\u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fgame-servers\u002Fhytale\">Get started with Hytale hosting\u003C\u002Fa> and focus on what matters: building your world.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">What You Need to Know\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">The game just launched, so expect requirements to shift as Hypixel Studios optimizes. Keep an eye on actual performance rather than theoretical numbers, and don't be afraid to tweak settings based on what your server actually needs.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">For those who'd rather play than admin, Host Havoc takes care of the infrastructure side. Your community is waiting. Go build something.\u003Cstrong id=\"docs-internal-guid-46f97e07-7fff-cb57-bef3-7c71599f6787\">\u003Cbr>\u003C\u002Fstrong>\u003C\u002Fp>","ea0eb7ab-0f5c-4d5d-a0ad-114a2a35415f","5deebf15-e536-42a5-b412-d111359d29b3","Official Hytale server requirements: 4 GB RAM minimum, Java 25, UDP port 5520. Plus recommended specs by player count and view distance impact.","hytale-server-requirements","Jolynne M. ",{"id":95,"status":83,"name":96,"cta_image":97,"cta_title":98,"cta_text":99,"cta_link":100,"cta_link_text":101},13,"hytale","6587626a-5f49-43ac-a378-2899d9dd2da9","Looking to start your own Hytale server?","Our Hytale plans start at $15.00\u002Fmonth!","\u002Fgame-servers\u002Fhytale","Launch a Hytale Server Now",[],{"data":104},[105,111,117],{"article_path":106,"title":107,"title_short":107,"image_outer":108,"date_created":109,"category":110},"hytale-update-3","Hytale Update 3: Animal Taming, Mounts, and All New Features Explained","98af6c64-33c8-4ad7-972e-c659533361c8","2026-02-17T05:21:11.000Z",{"name":96},{"article_path":112,"title":113,"title_short":113,"image_outer":114,"date_created":115,"category":116},"hytale-update-2","Hytale Update 2 Breakdown: New Features, Changes, and Server Impact","9bf4e337-1fba-42b8-9a5b-73168d085d72","2026-01-22T15:23:51.000Z",{"name":96},{"article_path":118,"title":119,"title_short":119,"image_outer":120,"date_created":121,"category":122},"hytale-server-optimization-guide","Hytale Server Optimization: How to Reduce Lag and Improve Performance","319bcda1-25dd-4430-a656-9a90b11327c0","2026-01-17T15:19:55.000Z",{"name":96}]