[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"TrustPilot_Stats:*:":3,"TrustPilot_Reviews:*:limit=1&sort[]=-review_time":8,"Currencies:*:":18,"Footer_Popular_Games:*:":42,"Header_Content:*,translations.*::en":71,"blog_articles:*,category.*,translations.*:filter[article_path][_eq]=garrys-mod-november-2025-update:en":77,"blog_articles:article_path,title,title_short,image_outer,date_created,category.name:filter[category][_eq]=28&filter[article_path][_neq]=garrys-mod-november-2025-update&filter[status][_eq]=published&limit=3&sort=-date_created":101},{"data":4},{"id":5,"trustscore":6,"reviewcount":7},1,"4.7",1531,{"data":9},[10],{"review_id":11,"reviewer":12,"review_title":13,"review_stars":14,"display":15,"review_text":16,"review_time":17,"review_tp_id":11},"69dc70e5b78bf137f09c559c","Mars","Prompt and people taking the time for a…",5,false,"Prompt and people taking the time for a simple recovery that could have just as easily been written off means a lot! ","2026-04-13T06:28:21Z",{"data":19},[20,25,31,37],{"id":5,"title":21,"code":22,"suffix":21,"rate":23,"symbol":24},"USD","usd","1.00000","$",{"id":26,"title":27,"code":28,"suffix":27,"rate":29,"symbol":30},2,"EUR","eur","0.86155","€",{"id":32,"title":33,"code":34,"suffix":33,"rate":35,"symbol":36},3,"GBP","gbp","0.73464","£",{"id":38,"title":39,"code":40,"suffix":39,"rate":41,"symbol":24},4,"CAD","cad","1.37116",{"data":43},[44,47,50,53,56,59,64,68],{"Game":45,"Game_Link":46,"id":5,"sort":5},"Windrose","\u002Fgame-servers\u002Fwindrose",{"Game":48,"Game_Link":49,"id":38,"sort":26},"Minecraft","\u002Fminecraft",{"Game":51,"Game_Link":52,"id":32,"sort":32},"7 Days to Die","\u002Fgame-servers\u002F7-days-to-die",{"Game":54,"Game_Link":55,"id":14,"sort":38},"Vintage Story","\u002Fgame-servers\u002Fvintage-story",{"Game":57,"Game_Link":58,"id":26,"sort":14},"Arma 3","\u002Fgame-servers\u002Farma-3",{"Game":60,"Game_Link":61,"id":62,"sort":63},"Arma Reforger","\u002Fgame-servers\u002Farma-reforger",7,6,{"Game":65,"Game_Link":66,"id":67,"sort":62},"DayZ","\u002Fgame-servers\u002Fdayz",8,{"Game":69,"Game_Link":70,"id":63,"sort":67},"Rust","\u002Fgame-servers\u002Frust",{"data":72},{"id":5,"sale_active":73,"sale_html":74,"sale_icon":75,"sale_icon_2x":76},true,"Save 10% off new services for life by using code \u003Cspan style=\"color: #6aeb34\">SPRING\u003C\u002Fspan> at checkout!","2f67e468-c12e-4412-b2cd-b781354b70f6","28db222b-0aea-4e31-a56c-01cbe993b567",{"data":78},[79],{"id":80,"status":81,"sort":82,"date_created":83,"date_updated":84,"title":85,"content":86,"tag":5,"image_outer":87,"image_inner":88,"description":89,"article_path":90,"title_short":91,"author_name":92,"category":93},107,"published",null,"2025-12-29T15:11:58.000Z","2025-12-30T02:55:04.000Z","Garry’s Mod November 2025 Update: Water Upgrades, NPC Fixes, and More","\u003Cp dir=\"ltr\">The Garry&rsquo;s Mod November update landed on November 12, 2025, and it&rsquo;s a crowd-pleaser: better looking water, smarter NPCs, and a raft of quality of life tweaks without breaking your addons. Below we&rsquo;ve pulled together the official highlights and what they mean for players, server admins, and modders who rely on GMod day to day.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Garry&rsquo;s Mod&rsquo;s latest update rolls out for November 2025\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">This patch focuses on two big goals: modernizing water rendering and cleaning up long standing NPC weapon behavior, plus UI polish and scripting improvements. The \u003Ca href=\"https:\u002F\u002Fgmod.facepunch.com\u002Fnews\u002Fnovember-2025-update\" target=\"_blank\" rel=\"noopener\">official dev post and changelogs\u003C\u002Fa> confirm the release date and full feature list.&nbsp;\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Visual Overhaul - New water rendering and terrain blending\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Water finally looks like it belongs in 2025. The update backports modern Source features: flow maps, lightmapped water fog, and 3D skybox reflection (support for $reflect3dskybox\u002F$reflect2dskybox). Map water can now reflect the 3D skybox and behave more convincingly, while staying compatible with content from mountable games.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">For level artists, the patch also adds the Lightmapped_4WayBlend shader (with tools support). This provides smoother 4 material terrain transitions compared to older 2 way blends, making cliffs, beaches, and ground detail look far more natural.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">A quick compatibility note direct from the dev blog: some older maps used &ldquo;borrowed&rdquo; water materials with parameters that didn&rsquo;t work before but do now, which may change how their water looks. The fix is to edit the material, not recompile the map.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">For mappers wanting the deeper tech: Valve&rsquo;s docs cover the Water shader (reflections\u002Frefractions\u002Fflow) and Lightmapped_4WayBlend (4 way displacement blending) fundamentals.&nbsp;\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Smarter NPCs and gameplay fixes\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">The headline gameplay change: NPCs finally handle a full range of weapons correctly. No more T-poses with non default guns; Combine Soldiers can use all built in weapons (even RPGs) and pursue players unarmed; Citizens can now keep firing while crouched; and several Half-Life 2 characters get proper &ldquo;spawn with weapon&rdquo; behavior. These changes make sandbox firefights and RP scenarios feel more consistent out of the box.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Beyond combat, there are dozens of stability and UX fixes, better invalid model detection, menu cleanups, and signed executables, aimed at smoother play and fewer crashes from troublesome addons.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Sandbox and interface improvements\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Two small but welcome QoL tweaks: you can toggle the Spawn Menu and Context Menu (binds in Utilities &rarr; Sandbox), and the Creator Tool lets you pick the weapon used when spawning NPCs. Plus, Faceposer adds per category randomize\u002Fclear controls and there are subtle server browser and tab visual adjustments.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">If you manage a public server, consider pairing these with ULX for permissions and moderation and a clear workshop flow for content distribution:\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Technical updates and Lua API changes\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Modders get a sizable Lua API refresh: new NPC helpers (e.g., NPC:IsCrouching, NPC:SetForceCrouch), new hooks (e.g., GM:OnNPCDropItem), mesh\u002Frenderer safeguards to prevent hangs after errors, and targeted optimizations (including GM:PlayerCanHearPlayersVoice work that reduces overhead on populated servers). Result: more control and fewer crashes from edge case scripts.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Under the hood, the engine gains flow- and fog capable water, 4 way blend shader, safer limits, improved .nav error handling, and server side conveniences (e.g., sv_nomap_timeout). These are quality of life wins for admins and scripters alike.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">Addon compatibility and performance\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">The November update focuses on stability and compatibility. The official notes list lots of fixes and additions rather than removals; while a few deprecated bits were cleaned up, the patch does not introduce sweeping API breaks, and several changes specifically aim to reduce crashes and Lua edge cases. As always, check your critical addons, but most servers should upgrade cleanly.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">If you&rsquo;re staging a rollout:\u003C\u002Fp>\n\u003Cul>\n\u003Cli dir=\"ltr\" role=\"presentation\">Switch branches (e.g., to pre release\u002Fx86-64) only if you need to test; otherwise stay on default until your must have addons are verified.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Edit your command line to set map\u002Fworkshop params cleanly.\u003C\u002Fli>\n\u003Cli dir=\"ltr\" role=\"presentation\">Set auto restarts to apply updates off peak.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 dir=\"ltr\">For mappers and artists\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">You can now paint 4 way blends in Hammer, save time with improved model\u002Fcompiler metadata, and mount CSS\u002FEpisodic VPKs directly in tools. Water materials that use $lightmapwaterfog (and flowmaps) now receive lightmaps on compile, improving realism.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">Working on visual refreshes? Host custom maps safely and iterate.\u003C\u002Fp>\n\u003Ch2 dir=\"ltr\">A fresh coat of paint for a classic sandbox\u003C\u002Fh2>\n\u003Cp dir=\"ltr\">Nineteen years on, GMod is still getting real engine level love. The November 12, 2025 update brought better water, richer terrain blending, smarter AI, and meaningful Lua improvements, with an emphasis on stability. If you just want a painless upgrade, let Steam patch and jump in. If you run a server, tick through the quick checks above and you should be golden.\u003C\u002Fp>\n\u003Cp dir=\"ltr\">If you&rsquo;re looking for reliable hosting tuned for GMod&rsquo;s latest build, check out \u003Ca href=\"https:\u002F\u002Fhosthavoc.com\u002Fgame-servers\u002Fgarrys-mod\" target=\"_blank\" rel=\"noopener\">Host Havoc&rsquo;s Garry&rsquo;s Mod servers\u003C\u002Fa>: low latency locations, quick workshop sync, and proactive update support.\u003C\u002Fp>","5d7632b9-457a-4283-a2c3-bd60f6804250","8f2e17d4-1a92-412d-bdc7-133ae2b71793","The Garry’s Mod November 2025 update introduces new water rendering, terrain blending, smarter NPCs, and sandbox fixes. Here’s everything new from Facepunch Studios.","garrys-mod-november-2025-update","Garry’s Mod November 2025 Update","Lou P.",{"id":94,"status":81,"name":95,"cta_image":96,"cta_title":97,"cta_text":98,"cta_link":99,"cta_link_text":100},28,"garrys-mod","94ea41eb-cf84-4b6d-bd52-00a98b730c1d","Looking for a Garry's Mod server?","Explore creativity in sandbox worlds with a high-performance server!","\u002Fgame-servers\u002Fgarrys-mod","Create a Garry's Mod Server",{"data":102},[]]