[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"TrustPilot_Reviews:*:limit=1&sort[]=-review_time":3,"TrustPilot_Stats:*:":13,"Currencies:*:":18,"Footer_Popular_Games:*:":42,"Header_Content:*,translations.*::de":71,"wiki_articles:id,article_path,date_created,date_updated,author_name,featured_image,category.id,category.kind,category.slug,category.game.path,category.game.name,category.game.image_cover,category.game.image_preview,category.game.whmcs_order_url,category.game.fullpath,category.translations.languages_code,category.translations.name,category.translations.description,subcategory.id,subcategory.slug,subcategory.sort,subcategory.display_style,subcategory.translations.languages_code,subcategory.translations.name,translations.languages_code,translations.title,translations.title_short,translations.description,translations.content_md:filter[article_path][_eq]=upload-save&filter[status][_eq]=published&filter[category][kind][_eq]=game&filter[category][game][_eq]=project-zomboid&deep[translations][_filter][languages_code][_in]=de,en&deep[category][translations][_filter][languages_code][_in]=de,en&deep[subcategory][translations][_filter][languages_code][_in]=de,en&limit=1":79,"wiki_articles:id,article_path,date_created,date_updated,author_name,featured_image,category.id,category.kind,category.slug,category.game.path,category.game.name,category.game.image_cover,category.game.image_preview,category.game.whmcs_order_url,category.game.fullpath,category.translations.languages_code,category.translations.name,category.translations.description,subcategory.id,subcategory.slug,subcategory.sort,subcategory.display_style,subcategory.translations.languages_code,subcategory.translations.name,translations.languages_code,translations.title,translations.title_short,translations.description,translations.content_md:filter[category][_eq]=16&filter[article_path][_neq]=upload-save&filter[status][_eq]=published&filter[subcategory][_eq]=4&sort=-date_created&limit=3&deep[translations][_filter][languages_code][_in]=de,en&deep[category][translations][_filter][languages_code][_in]=de,en&deep[subcategory][translations][_filter][languages_code][_in]=de,en":124,"wiki_categories:cta_url,translations.languages_code,translations.cta_label,translations.cta_title,translations.cta_body:filter[kind][_eq]=game&filter[game][_eq]=project-zomboid&filter[status][_eq]=published&deep[translations][_filter][languages_code][_in]=de,en&limit=1":176,"wiki-article-md-250-de":188,"mdc-8cw5l8-key":188},{"data":4},[5],{"display":6,"review_id":7,"review_stars":8,"review_text":9,"review_time":10,"review_title":11,"review_tp_id":7,"reviewer":12},false,"6a10aae75ac38557c9304183",5,"Amazing and lightning fast Technical support makes Host Havoc a must have for hosting my VIntage Story server!","2026-05-22T21:13:43Z","Amazing and lightning fast Technical…","Mike Mansell",{"data":14},{"id":15,"reviewcount":16,"trustscore":17},1,1546,"4.7",{"data":19},[20,25,31,37],{"code":21,"id":15,"rate":22,"suffix":23,"symbol":24,"title":23},"usd","1.00000","USD","$",{"code":26,"id":27,"rate":28,"suffix":29,"symbol":30,"title":29},"eur",2,"0.86155","EUR","€",{"code":32,"id":33,"rate":34,"suffix":35,"symbol":36,"title":35},"gbp",3,"0.73464","GBP","£",{"code":38,"id":39,"rate":40,"suffix":41,"symbol":24,"title":41},"cad",4,"1.37116","CAD",{"data":43},[44,47,50,53,56,59,64,68],{"Game":45,"Game_Link":46,"id":15,"sort":15},"Windrose","\u002Fgame-servers\u002Fwindrose",{"Game":48,"Game_Link":49,"id":39,"sort":27},"Minecraft","\u002Fminecraft",{"Game":51,"Game_Link":52,"id":33,"sort":33},"7 Days to Die","\u002Fgame-servers\u002F7-days-to-die",{"Game":54,"Game_Link":55,"id":8,"sort":39},"Vintage Story","\u002Fgame-servers\u002Fvintage-story",{"Game":57,"Game_Link":58,"id":27,"sort":8},"Arma 3","\u002Fgame-servers\u002Farma-3",{"Game":60,"Game_Link":61,"id":62,"sort":63},"Arma Reforger","\u002Fgame-servers\u002Farma-reforger",7,6,{"Game":65,"Game_Link":66,"id":67,"sort":62},"DayZ","\u002Fgame-servers\u002Fdayz",8,{"Game":69,"Game_Link":70,"id":63,"sort":67},"Rust","\u002Fgame-servers\u002Frust",{"data":72},{"id":15,"sale_active":73,"sale_html":74,"sale_icon":75,"sale_icon_2x":76,"_translatedFields":77},true,"Sparen Sie 10% auf neue Dienste mit dem Code \u003Cspan style=\"color: #6aeb34\">SPRING\u003C\u002Fspan>!","2f67e468-c12e-4412-b2cd-b781354b70f6","28db222b-0aea-4e31-a56c-01cbe993b567",[78],"sale_html",{"data":80},[81],{"id":82,"article_path":83,"date_created":84,"date_updated":85,"author_name":86,"featured_image":85,"category":87,"subcategory":104,"translations":113},250,"upload-save","2026-06-09T04:26:39.000Z",null,"Host Havoc Technical Support Team",{"id":88,"kind":89,"slug":85,"game":90,"translations":97},16,"game",{"path":91,"name":92,"image_cover":93,"image_preview":94,"whmcs_order_url":95,"fullpath":96},"project-zomboid","Project Zomboid","65a0b246-d9cc-409a-a852-4e57627fcd5d","8b265603-60b9-4121-b7d7-cda95cbfe53d","https:\u002F\u002Fhosthavoc.com\u002Fbilling\u002Fcart.php?a=add&pid=90","\u002Fgame-servers\u002Fproject-zomboid",[98,101],{"languages_code":99,"name":92,"description":100},"en","Project Zomboid server management guides covering admin access, Workshop mods and maps, sandbox settings, Build 42 unstable, and save uploads.",{"languages_code":102,"name":92,"description":103},"de","Project Zomboid Serververwaltungsanleitungen zu Admin-Zugang, Workshop-Mods und -Maps, Sandbox-Einstellungen, Build 42 Unstable und Save-Uploads.",{"id":39,"slug":105,"sort":106,"display_style":107,"translations":108},"mods",40,"list",[109,111],{"languages_code":99,"name":110},"Mods & Maps",{"languages_code":102,"name":112},"Mods & Karten",[114,119],{"languages_code":99,"title":115,"title_short":116,"description":117,"content_md":118},"How to Upload an Existing Save to Your Project Zomboid Server","Upload Save","Transfer your local Project Zomboid multiplayer save to your server by zipping the save folder and uploading it via the control panel file manager.","You can transfer a local multiplayer save to your server so your group picks up where you left off. The process involves zipping your save folder on your PC and uploading it to the matching directory on your server. If you need FTP access for other file operations, see [connect via FTP](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp).\n\n> **Before you start:** Stop your server before uploading files to avoid data corruption.\n\n## Locate and compress your save\n\n1. On your PC, navigate to your multiplayer saves folder. The default path is:\n\n   ```\n   C:\\Users\\\u003CUserName>\\Zomboid\\Saves\\Multiplayer\\\n   ```\n\n2. You should see a `servertest` folder and a `servertest_player` folder.\n3. Compress both folders into a single zip file.\n\n## Upload and extract the save\n\n4. Stop your server from the game panel.\n5. Open the **File Manager** in your server's control panel.\n6. Navigate to `.\\Zomboid\\Saves\\Multiplayer\\`.\n7. If a `servertest` folder already exists there, delete it first to avoid conflicts.\n8. Upload your zip file to this directory.\n9. Right-click the uploaded zip file in the file manager and click **Extract**.\n10. Wait for the extraction to finish. Depending on save size, this may take a minute or two.\n11. Start your server. Your save is now active.",{"languages_code":102,"title":120,"title_short":121,"description":122,"content_md":123},"Einen vorhandenen Spielstand auf deinen Project Zomboid-Server hochladen","Spielstand hochladen","Transferiere deinen lokalen Project Zomboid-Multiplayer-Spielstand auf deinen Server, indem du den Spielstand-Ordner zipst und ihn über den Dateimanager des Kontrollpanels hochlädst.","Du kannst einen lokalen Multiplayer-Spielstand auf deinen Server übertragen, damit deine Gruppe dort weitermacht, wo ihr aufgehört habt. Der Vorgang umfasst das Zippen deines Spielstand-Ordners auf deinem PC und das Hochladen in das entsprechende Verzeichnis auf deinem Server. Sieh dir [per FTP verbinden](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp) an, wenn du FTP-Zugang für andere Dateioperationen benötigst.\n\n> **Bevor du beginnst:** Stoppe deinen Server, bevor du Dateien hochlädst, um Datenbeschadigungen zu vermeiden.\n\n## Deinen Spielstand finden und komprimieren\n\n1. Navigiere auf deinem PC zum Ordner mit deinen Multiplayer-Spielständen. Der Standardpfad lautet:\n\n   ```\n   C:\\Users\\\u003CUserName>\\Zomboid\\Saves\\Multiplayer\\\n   ```\n\n2. Du solltest einen Ordner `servertest` und einen Ordner `servertest_player` sehen.\n3. Komprimiere beide Ordner in eine einzige ZIP-Datei.\n\n## Den Spielstand hochladen und entpacken\n\n4. Stoppe deinen Server über das Gamepanel.\n5. Öffne den **File Manager** im Kontrollpanel deines Servers.\n6. Navigiere zu `.\\Zomboid\\Saves\\Multiplayer\\`.\n7. Wenn dort bereits ein Ordner `servertest` vorhanden ist, lösche ihn zuerst, um Konflikte zu vermeiden.\n8. Lade deine ZIP-Datei in dieses Verzeichnis hoch.\n9. Klicke im Dateimanager mit der rechten Maustaste auf die hochgeladene ZIP-Datei und klicke auf **Extract**.\n10. Warte, bis das Entpacken abgeschlossen ist. Je nach Größe des Spielstands kann das ein bis zwei Minuten dauern.\n11. Starte deinen Server. Dein Spielstand ist jetzt aktiv.",{"data":125},[126,151],{"id":127,"article_path":128,"date_created":129,"date_updated":130,"author_name":86,"featured_image":85,"category":131,"subcategory":136,"translations":140},244,"add-workshop-maps","2026-06-09T04:26:20.000Z","2026-06-10T18:25:28.000Z",{"id":88,"kind":89,"slug":85,"game":132,"translations":133},{"path":91,"name":92,"image_cover":93,"image_preview":94,"whmcs_order_url":95,"fullpath":96},[134,135],{"languages_code":99,"name":92,"description":100},{"languages_code":102,"name":92,"description":103},{"id":39,"slug":105,"sort":106,"display_style":107,"translations":137},[138,139],{"languages_code":99,"name":110},{"languages_code":102,"name":112},[141,146],{"languages_code":99,"title":142,"title_short":143,"description":144,"content_md":145},"How to Add Workshop Maps to Your Project Zomboid Server","Add Workshop Maps","Install custom Steam Workshop maps on your Project Zomboid server by uploading map files via FTP and updating servertest_spawnregions.lua and servertest.ini.","Custom workshop maps expand your Project Zomboid world beyond the default locations. This process requires FTP access to transfer the downloaded map files to your server. Before following these steps, complete [add mods](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods) first to install the map as a mod.\n\n> **Before you start:** You must add the map as a mod before following this guide. Stop your server before making file changes.\n\n## Install the map mod\n\n1. Stop your server from the game panel.\n2. Follow the [add mods guide](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods) to install the desired workshop map as a mod on your server.\n\n## Upload map files via FTP\n\n3. Connect to your server using an [FTP client](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp) such as FileZilla.\n4. Create a `mods` folder in your server's root directory if it does not already exist.\n5. On your local PC, download the desired maps through **Steam Workshop**.\n6. Locate the downloaded files. The default path is:\n\n   ```\n   C:\\Program Files (x86)\\Steam\\steamapps\\workshop\\content\\108600\n   ```\n\n   Folder names in this directory correspond to the Workshop IDs of the maps.\n\n7. Copy the desired map folders from your PC and upload them into the `mods` folder on your server via FTP.\n8. Copy all contents of the `media` folder found in each uploaded map and place them into `\u002Fmedia\u002Fmaps` on your server. If prompted to overwrite files, confirm the overwrite.\n\n## Configure spawn regions\n\n9. In your game panel, go to **Configuration Files** and open `servertest_spawnregions.lua` with **Text Editor**.\n10. The file lists spawn regions and links them to map paths. By default it includes the four base maps:\n\n    ```lua\n    function SpawnRegions()\n          return {\n                { name = \"Muldraugh, KY\", file = \"media\u002Fmaps\u002FMuldraugh, KY\u002Fspawnpoints.lua\" },\n                { name = \"West Point, KY\", file = \"media\u002Fmaps\u002FWest Point, KY\u002Fspawnpoints.lua\" },\n                { name = \"Rosewood, KY\", file = \"media\u002Fmaps\u002FRosewood, KY\u002Fspawnpoints.lua\" },\n                { name = \"Riverside, KY\", file = \"media\u002Fmaps\u002FRiverside, KY\u002Fspawnpoints.lua\" },\n          }\n     end\n    ```\n\n11. Add your custom map by inserting a new line pointing to its spawn file. For example, to add BedfordFalls:\n\n```lua\n{ name = \"BedfordFalls\", file = \"media\u002Fmaps\u002FBedfordFalls\u002Fspawnpoints.lua\" },\n```\n\nRepeat for each additional map, making sure each path matches the folder you uploaded.\n\n## Update the map list\n\n12. Still in **Configuration Files**, open `servertest.ini` with **Text Editor**.\n13. Find the line that reads `Map=Muldraugh, KY`.\n14. Add your custom maps before `Muldraugh, KY`, separating each with a semicolon (`;`). For example:\n\n    ```\n    Map=BedfordFalls;Muldraugh, KY\n    ```\n\n    `Muldraugh, KY` **must** remain the last entry or other maps will not load.\n\n15. Save the file and start your server.",{"languages_code":102,"title":147,"title_short":148,"description":149,"content_md":150},"Workshop-Maps zu deinem Project Zomboid-Server hinzufügen","Workshop-Maps hinzufügen","Installiere benutzerdefinierte Steam Workshop-Maps auf deinem Project Zomboid-Server, indem du Map-Dateien per FTP hochlädst und servertest_spawnregions.lua sowie servertest.ini aktualisierst.","Benutzerdefinierte Workshop-Maps erweitern deine Project Zomboid-Welt über die Standardorte hinaus. Dieser Prozess erfordert FTP-Zugang, um die heruntergeladenen Map-Dateien auf deinen Server zu übertragen. Schließe zuerst [Mods hinzufügen](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods) ab, um die Map als Mod zu installieren, bevor du diesen Schritten folgst.\n\n> **Bevor du beginnst:** Du musst die Map als Mod hinzufügen, bevor du dieser Anleitung folgst. Stoppe deinen Server, bevor du Änderungen an Dateien vornimmst.\n\n## Den Map-Mod installieren\n\n1. Stoppe deinen Server über das Gamepanel.\n2. Folge der [Anleitung zum Hinzufügen von Mods](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-mods), um die gewünschte Workshop-Map als Mod auf deinem Server zu installieren.\n\n## Map-Dateien per FTP hochladen\n\n3. Verbinde dich mit deinem Server über einen [FTP-Client](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp) wie FileZilla.\n4. Erstelle einen Ordner `mods` im Stammverzeichnis deines Servers, falls er noch nicht vorhanden ist.\n5. Lade auf deinem lokalen PC die gewünschten Maps über **Steam Workshop** herunter.\n6. Suche die heruntergeladenen Dateien. Der Standardpfad lautet:\n\n   ```\n   C:\\Program Files (x86)\\Steam\\steamapps\\workshop\\content\\108600\n   ```\n\n   Ordnernamen in diesem Verzeichnis entsprechen den Workshop-IDs der Maps.\n\n7. Kopiere die gewünschten Map-Ordner von deinem PC und lade sie per FTP in den Ordner `mods` auf deinem Server hoch.\n8. Kopiere alle Inhalte des Ordners `media` aus jeder hochgeladenen Map und lege sie in `\u002Fmedia\u002Fmaps` auf deinem Server ab. Wenn du aufgefordert wirst, Dateien zu überschreiben, bestätige das Überschreiben.\n\n## Spawn-Regionen konfigurieren\n\n9. Gehe in deinem Gamepanel zu **Configuration Files** und öffne `servertest_spawnregions.lua` mit **Text Editor**.\n10. Die Datei listet Spawn-Regionen und verknüpft sie mit Map-Pfaden. Standardmäßig enthält sie die vier Basis-Maps:\n\n    ```lua\n    function SpawnRegions()\n          return {\n                { name = \"Muldraugh, KY\", file = \"media\u002Fmaps\u002FMuldraugh, KY\u002Fspawnpoints.lua\" },\n                { name = \"West Point, KY\", file = \"media\u002Fmaps\u002FWest Point, KY\u002Fspawnpoints.lua\" },\n                { name = \"Rosewood, KY\", file = \"media\u002Fmaps\u002FRosewood, KY\u002Fspawnpoints.lua\" },\n                { name = \"Riverside, KY\", file = \"media\u002Fmaps\u002FRiverside, KY\u002Fspawnpoints.lua\" },\n          }\n     end\n    ```\n\n11. Füge deine benutzerdefinierte Map hinzu, indem du eine neue Zeile einfügst, die auf ihre Spawn-Datei zeigt. Um zum Beispiel BedfordFalls hinzuzufügen:\n\n```lua\n{ name = \"BedfordFalls\", file = \"media\u002Fmaps\u002FBedfordFalls\u002Fspawnpoints.lua\" },\n```\n\nWiederhol das für jede zusätzliche Map und stelle sicher, dass jeder Pfad dem hochgeladenen Ordner entspricht.\n\n## Die Map-Liste aktualisieren\n\n12. Immer noch in **Configuration Files**: öffne `servertest.ini` mit **Text Editor**.\n13. Suche die Zeile `Map=Muldraugh, KY`.\n14. Füge deine benutzerdefinierten Maps vor `Muldraugh, KY` hinzu und trenne jede mit einem Semikolon (`;`). Zum Beispiel:\n\n    ```\n    Map=BedfordFalls;Muldraugh, KY\n    ```\n\n    `Muldraugh, KY` **muss** der letzte Eintrag bleiben, sonst laden andere Maps nicht.\n\n15. Speichere die Datei und starte deinen Server.",{"id":152,"article_path":153,"date_created":154,"date_updated":155,"author_name":86,"featured_image":85,"category":156,"subcategory":161,"translations":165},233,"add-mods","2026-06-09T04:25:28.000Z","2026-06-10T18:25:20.000Z",{"id":88,"kind":89,"slug":85,"game":157,"translations":158},{"path":91,"name":92,"image_cover":93,"image_preview":94,"whmcs_order_url":95,"fullpath":96},[159,160],{"languages_code":99,"name":92,"description":100},{"languages_code":102,"name":92,"description":103},{"id":39,"slug":105,"sort":106,"display_style":107,"translations":162},[163,164],{"languages_code":99,"name":110},{"languages_code":102,"name":112},[166,171],{"languages_code":99,"title":167,"title_short":168,"description":169,"content_md":170},"How to Add Mods to Your Project Zomboid Server","Add Mods","Install Steam Workshop mods on your Project Zomboid server using the Steam Workshop panel or by editing servertest.ini manually.","Adding Steam Workshop mods to your Project Zomboid server lets you and your players enjoy community content. Use the Steam Workshop panel in your game panel for the fastest setup, or edit `servertest.ini` directly for full control. See also [add workshop maps](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-workshop-maps) once your mods are installed.\n\n> **Before you start:** Mods can cause instability or data loss. Back up your server by running **Create Backup** in your game control panel before installing any mods.\n\n## Method 1: Steam Workshop panel\n\n1. Open your game panel and click the **Steam Workshop** icon.\n2. Search for mods by name or mod ID.\n3. Click **Install** for each mod you want to add.\n\nThis method automatically adds the mod IDs to your `servertest.ini` configuration file. It can also install entire mod collections.\n\n## Method 2: Edit servertest.ini manually\n\n1. Click the **Configuration Files** icon in your game panel.\n2. Find `servertest.ini` and open it with **Config Editor**.\n3. Locate the **Mods** section in the Config Editor.\n4. On the Steam Workshop page for each mod, find the Workshop ID and Mod ID shown in the mod details section. It should look similar to this:\n\n   ![Steam Workshop mod page showing Workshop ID and Mod ID fields](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Ffa48c921-d113-4140-9d48-c8ee132c3749)\n\n5. Copy the **Workshop ID** into the **Workshop Items** field and copy the **Mod ID** into the **Mods** field of the **Config Editor**. Example:\n\n   ![Config Editor showing Workshop Items and Mods fields filled in](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8be03056-3015-437e-82fb-4012ccd60aca)\n\n6. To add multiple mods, separate each value with a semicolon (`;`). Example:\n\n   ![Config Editor showing multiple mods separated by semicolons](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F73c88b3f-5932-400f-b4bf-0a6fdf90eec8)\n\n   ```\n   WorkshopItems=514427485;513111049\n   Mods=ModA;ModB\n   ```\n\n7. Click **Save & Exit**, then start or restart your server.\n\n## Troubleshooting\n\nIf mods installed via Method 1 are not loading after you start the server:\n\n1. Click **Configuration Files** and open `servertest.ini` with **Text Editor**.\n2. Search for `WorkshopItems=` and locate the line.\n\n   ![Text Editor showing WorkshopItems line in servertest.ini](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8fc66ac9-d657-4bf9-95fc-d51440482266)\n\n3. Find the line that looks like `WorkshopItems=514427485;513111049` and delete only that value line.\n\n   ![Text Editor showing example WorkshopItems value to delete](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Fafc2aae4-6401-4e6c-b9b2-d01952bd200f)\n\n4. Click **Save & Exit**.\n5. Click the **Steam Workshop (installed)** icon and reinstall all mods.\n6. Start your server once reinstallation is complete.",{"languages_code":102,"title":172,"title_short":173,"description":174,"content_md":175},"Mods zu deinem Project Zomboid-Server hinzufügen","Mods hinzufügen","Installiere Steam Workshop-Mods auf deinem Project Zomboid-Server über das Steam Workshop-Panel oder durch manuelles Bearbeiten von servertest.ini.","Steam Workshop-Mods zu deinem Project Zomboid-Server hinzuzufügen ermöglicht dir und deinen Spielern, Community-Inhalte zu genießen. Nutze das Steam Workshop-Panel in deinem Gamepanel für die schnellste Einrichtung oder bearbeite `servertest.ini` direkt für volle Kontrolle. Sieh dir auch [Workshop-Maps hinzufügen](\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fadd-workshop-maps) an, sobald deine Mods installiert sind.\n\n> **Bevor du beginnst:** Mods können Instabilität oder Datenverlust verursachen. Erstelle ein Backup deines Servers, indem du **Create Backup** in deinem Gamepanel ausführst, bevor du Mods installierst.\n\n## Methode 1: Steam Workshop-Panel\n\n1. Öffne dein Gamepanel und klicke auf das Symbol **Steam Workshop**.\n2. Suche nach Mods nach Name oder Mod-ID.\n3. Klicke für jeden gewünschten Mod auf **Install**.\n\nDiese Methode fügt die Mod-IDs automatisch zu deiner `servertest.ini`-Konfigurationsdatei hinzu. Sie kann auch ganze Mod-Sammlungen installieren.\n\n## Methode 2: servertest.ini manuell bearbeiten\n\n1. Klicke auf das Symbol **Configuration Files** in deinem Gamepanel.\n2. Suche `servertest.ini` und öffne es mit **Config Editor**.\n3. Suche den Abschnitt **Mods** im Config Editor.\n4. Suche auf der Steam Workshop-Seite jedes Mods die Workshop-ID und die Mod-ID in den Mod-Details. Es sollte ungefähr so aussehen:\n\n   ![Steam Workshop-Mod-Seite mit Workshop-ID- und Mod-ID-Feldern](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Ffa48c921-d113-4140-9d48-c8ee132c3749)\n\n5. Kopiere die **Workshop-ID** in das Feld **Workshop Items** und die **Mod-ID** in das Feld **Mods** im **Config Editor**. Beispiel:\n\n   ![Config Editor mit ausgefüllten Workshop Items- und Mods-Feldern](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8be03056-3015-437e-82fb-4012ccd60aca)\n\n6. Um mehrere Mods hinzuzufügen, trenne jeden Wert mit einem Semikolon (`;`). Beispiel:\n\n   ![Config Editor mit mehreren durch Semikolons getrennten Mods](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F73c88b3f-5932-400f-b4bf-0a6fdf90eec8)\n\n   ```\n   WorkshopItems=514427485;513111049\n   Mods=ModA;ModB\n   ```\n\n7. Klicke auf **Save & Exit** und starte deinen Server neu.\n\n## Fehlerbehebung\n\nWenn Mods, die über Methode 1 installiert wurden, nach dem Serverstart nicht laden:\n\n1. Klicke auf **Configuration Files** und öffne `servertest.ini` mit **Text Editor**.\n2. Suche nach `WorkshopItems=` und finde die Zeile.\n\n   ![Text Editor mit der WorkshopItems-Zeile in servertest.ini](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002F8fc66ac9-d657-4bf9-95fc-d51440482266)\n\n3. Suche die Zeile, die wie `WorkshopItems=514427485;513111049` aussieht, und lösche nur diese Wertzeile.\n\n   ![Text Editor mit einem Beispiel-WorkshopItems-Wert zum Löschen](https:\u002F\u002Fcontent.hosthavoc.com\u002Fassets\u002Fafc2aae4-6401-4e6c-b9b2-d01952bd200f)\n\n4. Klicke auf **Save & Exit**.\n5. Klicke auf das Symbol **Steam Workshop (installed)** und installiere alle Mods neu.\n6. Starte deinen Server, sobald die Neuinstallation abgeschlossen ist.",{"data":177},[178],{"cta_url":85,"translations":179},[180,184],{"languages_code":99,"cta_label":181,"cta_title":182,"cta_body":183},"Rent a Project Zomboid Server","Need a Project Zomboid server?","Workshop mods and maps, full sandbox control. DDoS protected, online in minutes.",{"languages_code":102,"cta_label":185,"cta_title":186,"cta_body":187},"Einen Project Zomboid Server mieten","Brauchst du einen Project Zomboid Server?","Workshop-Mods und -Maps, volle Sandbox-Kontrolle. DDoS-geschützt, in wenigen Minuten online.",{"data":189,"body":192,"toc":359},{"title":190,"description":191},"","Du kannst einen lokalen Multiplayer-Spielstand auf deinen Server übertragen, damit deine Gruppe dort weitermacht, wo ihr aufgehört habt. Der Vorgang umfasst das Zippen deines Spielstand-Ordners auf deinem PC und das Hochladen in das entsprechende Verzeichnis auf deinem Server. Sieh dir per FTP verbinden an, wenn du FTP-Zugang für andere Dateioperationen benötigst.",{"type":193,"children":194},"root",[195,212,227,234,282,288],{"type":196,"tag":197,"props":198,"children":199},"element","p",{},[200,203,210],{"type":201,"value":202},"text","Du kannst einen lokalen Multiplayer-Spielstand auf deinen Server übertragen, damit deine Gruppe dort weitermacht, wo ihr aufgehört habt. Der Vorgang umfasst das Zippen deines Spielstand-Ordners auf deinem PC und das Hochladen in das entsprechende Verzeichnis auf deinem Server. Sieh dir ",{"type":196,"tag":204,"props":205,"children":207},"a",{"href":206},"\u002Fwiki\u002Fgame-servers\u002Fproject-zomboid\u002Fconnect-ftp",[208],{"type":201,"value":209},"per FTP verbinden",{"type":201,"value":211}," an, wenn du FTP-Zugang für andere Dateioperationen benötigst.",{"type":196,"tag":213,"props":214,"children":215},"blockquote",{},[216],{"type":196,"tag":197,"props":217,"children":218},{},[219,225],{"type":196,"tag":220,"props":221,"children":222},"strong",{},[223],{"type":201,"value":224},"Bevor du beginnst:",{"type":201,"value":226}," Stoppe deinen Server, bevor du Dateien hochlädst, um Datenbeschadigungen zu vermeiden.",{"type":196,"tag":228,"props":229,"children":231},"h2",{"id":230},"deinen-spielstand-finden-und-komprimieren",[232],{"type":201,"value":233},"Deinen Spielstand finden und komprimieren",{"type":196,"tag":235,"props":236,"children":237},"ol",{},[238,256,277],{"type":196,"tag":239,"props":240,"children":241},"li",{},[242,244],{"type":201,"value":243},"Navigiere auf deinem PC zum Ordner mit deinen Multiplayer-Spielständen. Der Standardpfad lautet:",{"type":196,"tag":245,"props":246,"children":250},"pre",{"className":247,"code":249,"language":201},[248],"language-text","C:\\Users\\\u003CUserName>\\Zomboid\\Saves\\Multiplayer\\\n",[251],{"type":196,"tag":252,"props":253,"children":254},"code",{"__ignoreMap":190},[255],{"type":201,"value":249},{"type":196,"tag":239,"props":257,"children":258},{},[259,261,267,269,275],{"type":201,"value":260},"Du solltest einen Ordner ",{"type":196,"tag":252,"props":262,"children":264},{"className":263},[],[265],{"type":201,"value":266},"servertest",{"type":201,"value":268}," und einen Ordner ",{"type":196,"tag":252,"props":270,"children":272},{"className":271},[],[273],{"type":201,"value":274},"servertest_player",{"type":201,"value":276}," sehen.",{"type":196,"tag":239,"props":278,"children":279},{},[280],{"type":201,"value":281},"Komprimiere beide Ordner in eine einzige ZIP-Datei.",{"type":196,"tag":228,"props":283,"children":285},{"id":284},"den-spielstand-hochladen-und-entpacken",[286],{"type":201,"value":287},"Den Spielstand hochladen und entpacken",{"type":196,"tag":235,"props":289,"children":290},{"start":39},[291,296,308,321,333,338,349,354],{"type":196,"tag":239,"props":292,"children":293},{},[294],{"type":201,"value":295},"Stoppe deinen Server über das Gamepanel.",{"type":196,"tag":239,"props":297,"children":298},{},[299,301,306],{"type":201,"value":300},"Öffne den ",{"type":196,"tag":220,"props":302,"children":303},{},[304],{"type":201,"value":305},"File Manager",{"type":201,"value":307}," im Kontrollpanel deines Servers.",{"type":196,"tag":239,"props":309,"children":310},{},[311,313,319],{"type":201,"value":312},"Navigiere zu ",{"type":196,"tag":252,"props":314,"children":316},{"className":315},[],[317],{"type":201,"value":318},".\\Zomboid\\Saves\\Multiplayer\\",{"type":201,"value":320},".",{"type":196,"tag":239,"props":322,"children":323},{},[324,326,331],{"type":201,"value":325},"Wenn dort bereits ein Ordner ",{"type":196,"tag":252,"props":327,"children":329},{"className":328},[],[330],{"type":201,"value":266},{"type":201,"value":332}," vorhanden ist, lösche ihn zuerst, um Konflikte zu vermeiden.",{"type":196,"tag":239,"props":334,"children":335},{},[336],{"type":201,"value":337},"Lade deine ZIP-Datei in dieses Verzeichnis hoch.",{"type":196,"tag":239,"props":339,"children":340},{},[341,343,348],{"type":201,"value":342},"Klicke im Dateimanager mit der rechten Maustaste auf die hochgeladene ZIP-Datei und klicke auf ",{"type":196,"tag":220,"props":344,"children":345},{},[346],{"type":201,"value":347},"Extract",{"type":201,"value":320},{"type":196,"tag":239,"props":350,"children":351},{},[352],{"type":201,"value":353},"Warte, bis das Entpacken abgeschlossen ist. Je nach Größe des Spielstands kann das ein bis zwei Minuten dauern.",{"type":196,"tag":239,"props":355,"children":356},{},[357],{"type":201,"value":358},"Starte deinen Server. Dein Spielstand ist jetzt aktiv.",{"title":190,"searchDepth":27,"depth":15,"links":360},[361,362],{"id":230,"depth":27,"text":233},{"id":284,"depth":27,"text":287}]